Neuromechanics Laboratory, School of Public Health, University of Nevada, Reno, Nevada.
Computer Science and Engineering, College of Science and Engineering, University of Minnesota, Minneapolis, Minnesota.
Sports Health. 2024 May-Jun;16(3):407-413. doi: 10.1177/19417381231163158. Epub 2023 Mar 29.
Virtual reality (VR) has been explored to improve baseline and postinjury assessments in sport-related concussion (SRC). Some experience symptoms related to VR, unrelated to concussion. This may deter use of vestibular/ocular motor screening (VOMS) using VR. Baseline VR VOMS symptomatology differentiates baseline from overall symptomatology.
There will be no difference between current clinical manual VOMS (MAN), a clinical prototype (PRO), and VR for symptom provocation change score (SPCS) and near point of convergence (NPC) average score in a healthy population and sex differences among the 3 modes of administration.
Cohort study.
Level 3.
A total of 688 National Collegiate Athletic Association Division I student-athletes completed VOMS using 3 methods (MAN, N = 111; female athletes, N = 47; male athletes, N = 64; average age, 21 years; PRO, N = 365; female athletes, N = 154; male athletes, N = 211; average age, 21 years; VR, N = 212; female athletes, N = 78; male athletes, N = 134; average age = 20 years) over a 3-year period (2019-2021) during annual baseline testing. Exclusion criteria were as follows: self-reported motion sickness in the past 6 months, existing or previous neurological insult, attention deficit hyperactivity disorder, learning disabilities, or noncorrected vision impairment. Administration of MAN followed the current clinical protocols, PRO used a novel prototype, and VR used an HTC Vive Pro Eye head mounted display. Symptom provocation was compared using Mann-Whitney tests across each VOMS subtest with total SPCS and NPC average by each method.
MAN had significantly ( < 0.01) more baseline SPCS (MAN = 0.466 ± 1.165, PRO = 0.163 ± 0.644, VR = 0.161 ± 0.933) and significantly ( < 0.01) and more SPCS (MAN = 0.396 ± 1.081, PRO = 0.128 ± 0.427, VR = 0.48 ± 0.845) when compared with PRO and VR. NPC average measurements for VR (average, 2.99 ± 0.684 cm) were significantly greater than MAN (average, 2.91 ± 3.35 cm; < 0.01; Cohen's d = 0.03) and PRO (average, 2.21 ± 1.81 cm; < 0.01; Cohen's d = 0.57). For sex differences, female athletes reported greater SPCS with PRO (female athletes, 0.29 ± 0.87; male athletes, 0.06 ± 0.29; < 0.01) but not in VR or MAN.
Using a VR system to administer the VOMS may not elicit additional symptoms, resulting in fewer false positives and is somewhat stable between sexes.
VOMS may allow for standardization among administrators and reduce possible false positives.
虚拟现实(VR)已被用于改善运动相关性脑震荡(SRC)的基线和损伤后评估。有些人会出现与 VR 相关但与脑震荡无关的症状。这可能会阻碍使用 VR 进行前庭/眼动筛查(VOMS)。基线 VR VOMS 症状学可区分基线与总体症状学。
在健康人群中,当前的临床手动 VOMS(MAN)、临床原型(PRO)和 VR 用于症状激发变化评分(SPCS)和近点收敛(NPC)平均评分之间,以及 3 种给药方式的性别差异之间,不会存在差异。
队列研究。
3 级。
共有 688 名美国大学生体育协会一级学生运动员在 3 年内(2019-2021 年)通过 3 种方法(MAN,N = 111;女性运动员,N = 47;男性运动员,N = 64;平均年龄 21 岁;PRO,N = 365;女性运动员,N = 154;男性运动员,N = 211;平均年龄 21 岁;VR,N = 212;女性运动员,N = 78;男性运动员,N = 134;平均年龄 = 20 岁)完成了 VOMS 测试。排除标准如下:过去 6 个月内自述有晕车史、现有或既往神经损伤、注意力缺陷多动障碍、学习障碍或未经矫正的视力障碍。MAN 遵循当前的临床方案进行管理,PRO 使用了新型原型,VR 使用了 HTC Vive Pro 眼头戴式显示器。使用 Mann-Whitney U 检验比较了每个 VOMS 子测试中的症状激发,以及每个方法的总 SPCS 和 NPC 平均值。
MAN 的基线 SPCS(MAN = 0.466 ± 1.165、PRO = 0.163 ± 0.644、VR = 0.161 ± 0.933)和 SPCS(MAN = 0.396 ± 1.081、PRO = 0.128 ± 0.427、VR = 0.48 ± 0.845)显著( < 0.01)更高,与 PRO 和 VR 相比。VR 的 NPC 平均测量值(平均值 2.99 ± 0.684 cm)明显大于 MAN(平均值 2.91 ± 3.35 cm;< 0.01;Cohen's d = 0.03)和 PRO(平均值 2.21 ± 1.81 cm;< 0.01;Cohen's d = 0.57)。对于性别差异,女性运动员在 PRO 中报告的 SPCS 更高(女性运动员,0.29 ± 0.87;男性运动员,0.06 ± 0.29;< 0.01),但在 VR 或 MAN 中没有。
使用 VR 系统进行 VOMS 管理可能不会引起额外的症状,从而减少假阳性的发生,并在性别之间具有一定的稳定性。
VOMS 可能允许管理员之间的标准化,并减少可能的假阳性。