Cultural Diversity and Social Inclusion Graduate Program, Feevale University, Novo Hamburgo, Brazil.
Creative and Technological Sciences Institute, Feevale University, Novo Hamburgo, Brazil.
Appl Neuropsychol Child. 2022 Jul-Sep;11(3):541-552. doi: 10.1080/21622965.2020.1843040. Epub 2020 Nov 9.
The inhibitory control is a component of the executive functions that allows the individual to inhibit inadequate behaviors, resist distractions and select a relevant stimulus when executing activities. In the neuropsychology field, evidences of stimulation and improvement of the inhibitory control through school interventions is sought by using computerized software, such as digital games. These research studies constitute an important investigation area within the executive functions in ecological approaches. This paper presents a systematic mapping study on inhibitory control stimulation in elementary school children with the use of digital games. The investigation encompassed an automated database search with further backward snowballing procedure with the final selection for additional publications as research strategy. The automated search considered six databases: SCOPUS, PubMed, IEEE Explore Digital Library, ACM Library, Springer Link, and Scielo. The initial database search found 641 works published between 2014 and 2019. After the exclusion and inclusion criteria were considered, three publications related to digital games or mobile applications were found and selected for analysis, which focused on inhibitory control or correlated processes stimulation in school-based interventions with elementary school children. Results indicated that investigations within the field are incipient, pointing to an emerging research area.
抑制控制是执行功能的一个组成部分,它允许个体在执行活动时抑制不当行为、抵制干扰和选择相关刺激。在神经心理学领域,通过使用计算机软件(如数字游戏)来寻求通过学校干预刺激和提高抑制控制的证据。这些研究构成了生态方法中执行功能的一个重要研究领域。本文介绍了一项关于使用数字游戏刺激小学生抑制控制的系统映射研究。该研究采用了自动化数据库搜索,并进一步采用回溯滚雪球程序,最终选择了其他出版物作为研究策略。自动化搜索考虑了六个数据库:SCOPUS、PubMed、IEEE Explore Digital Library、ACM 图书馆、Springer Link 和 Scielo。最初的数据库搜索发现了 2014 年至 2019 年期间发表的 641 篇作品。在考虑了排除和纳入标准后,发现了三篇与数字游戏或移动应用程序相关的出版物,并选择进行分析,这些出版物主要集中在基于学校的干预措施中对小学生的抑制控制或相关过程的刺激。结果表明,该领域的研究尚处于初期阶段,表明这是一个新兴的研究领域。