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严肃游戏在神经心理学评估中的应用趋势:一项范围综述。

Trends on the application of serious games to neuropsychological evaluation: A scoping review.

作者信息

Valladares-Rodríguez Sonia, Pérez-Rodríguez Roberto, Anido-Rifón Luis, Fernández-Iglesias Manuel

机构信息

Department of Telematics, University of Vigo, Spain.

Department of Telematics, University of Vigo, Spain.

出版信息

J Biomed Inform. 2016 Dec;64:296-319. doi: 10.1016/j.jbi.2016.10.019. Epub 2016 Nov 1.

Abstract

BACKGROUND

The dramatic technological advances witnessed in recent years have resulted in a great opportunity for changing the way neuropsychological evaluations may be performed in clinical practice. Particularly, serious games have been posed as the cornerstone of this still incipient paradigm-shift, as they have characteristics that make them especially advantageous in trying to overcome limitations associated with traditional pen-and-paper based neuropsychological tests: they can be easily administered and they can feature complex environments for the evaluation of neuropsychological constructs that are difficult to evaluate through traditional tests. The objective of this study was to conduct a scoping literature review in order to map rapidly the key concepts underpinning this research area during the last 25years on the use of serious games for neuropsychological evaluation.

METHODS

MEDLINE, PsycINFO, Scopus and IEEE Xplore databases were systematically searched. The main eligibility criteria were to select studies published in a peer-reviewed journal; written in English; published in the last 25years; focused on the human population, and classified in the neuropsychological field. Moreover, to avoid risk of bias, studies were selected by consensus of experts, focusing primarily in psychometric properties. Therefore, selected studies were analyzed in accordance with a set of dimensions of analysis commonly used for evaluating neuropsychological tests.

RESULTS

After applying the selected search strategy, 57 studies -including 54 serious games- met our selection criteria. The selected studies deal with visuospatial capabilities, memory, attention, executive functions, and complex neuropsychological constructs such as Mild Cognitive Impairment (MCI). Results show that the implementation of serious games for neuropsychological evaluation is tackled in several different ways in the selected studies, and that studies have so far been mainly exploratory, just aiming at testing the feasibility of the proposed approaches.

DISCUSSION

It may be argued that the limited number of databases used might compromise this study. However, we think that the finally included sample is representative, in spite of how difficult is to achieve an optimum and maximum scope. Indeed, this review identifies other research issues related to the development of serious games beyond their reliability and validity. The main conclusion of this review is that there is a great interest in the research community in the use of serious games for neuropsychological evaluation. This scoping review is pertinent, in accordance with the increasing number of studies published in the last three years, they demonstrate its potential as a serious alternative to classic neuropsychological tests. Nevertheless, more research is needed in order to implement serious games that are reliable, valid, and ready to be used in the everyday clinical practice.

摘要

背景

近年来,显著的技术进步为改变临床实践中神经心理学评估的方式带来了巨大机遇。特别是,严肃游戏已被视为这一仍处于初期阶段的范式转变的基石,因为它们具有一些特性,使其在试图克服与传统纸笔式神经心理学测试相关的局限性方面具有特别的优势:它们易于实施,并且可以提供复杂的环境来评估通过传统测试难以评估的神经心理学结构。本研究的目的是进行一项范围综述,以便快速梳理过去25年中关于使用严肃游戏进行神经心理学评估这一研究领域的关键概念。

方法

对MEDLINE、PsycINFO、Scopus和IEEE Xplore数据库进行了系统检索。主要纳入标准是选择发表在同行评审期刊上的研究;用英文撰写;在过去25年内发表;关注人群,并归类于神经心理学领域。此外,为避免偏倚风险,研究由专家共识选定,主要关注心理测量学特性。因此,根据一组常用于评估神经心理学测试的分析维度对选定的研究进行分析。

结果

应用选定的检索策略后,57项研究——包括54款严肃游戏——符合我们的纳入标准。选定的研究涉及视觉空间能力、记忆、注意力、执行功能以及诸如轻度认知障碍(MCI)等复杂的神经心理学结构。结果表明,在选定的研究中,使用严肃游戏进行神经心理学评估的实施方式有多种不同,并且迄今为止的研究主要是探索性的,只是旨在测试所提出方法的可行性。

讨论

可能有人认为所使用的数据库数量有限可能会影响本研究。然而,我们认为最终纳入的样本具有代表性,尽管实现最佳和最大范围很困难。事实上,本综述确定了与严肃游戏开发相关的其他研究问题,而不仅仅是其可靠性和有效性。本综述的主要结论是,研究界对使用严肃游戏进行神经心理学评估非常感兴趣。根据过去三年发表的研究数量不断增加,这一范围综述是相关的,它们证明了其作为经典神经心理学测试的一种严肃替代方法的潜力。然而,为了实施可靠、有效且可用于日常临床实践的严肃游戏,还需要更多的研究。

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