Potioc, Inria Bordeaux Sud-Ouest, LaBRI (CNRS, Univ. Bordeaux, INP), Bordeaux, France.
Lyon Neuroscience Research Centre, COPHY team, INSERM UMRS 1028, CNRS UMR 5292, Univ. Claude Bernard, Lyon 69000, France.
J Neural Eng. 2021 Feb 22;18(1). doi: 10.1088/1741-2552/abcc7d.
Brain-computer interfaces (BCIs) are systems that enable a person to interact with a machine using only neural activity. Such interaction can be non-intuitive for the user hence user training methods are developed to increase one's understanding, confidence and motivation, which would in parallel increase system performance. To clearly address the current issues in the BCI user training protocol design, here it is divided intoperiod and BCIperiod. First, theperiod (before BCI interaction) must be considered as equally important as the BCI interaction for user training. To support this claim, an extensive literature review demonstrates that BCI performance can depend on the methodologies presented in such introductory period. To standardize its design, the user training models from human-computer interaction field are adjusted to the BCI context. Second, during the user-BCI interaction, the interface can take a large spectrum of forms (2D, 3D, size, colour etc) and modalities (visual, auditory or haptic etc) without following any design standard or guidelines. Namely, studies that explore perceptual affordance on neural activity, show that motor neurons can be triggered from a simple observation of certain objects, and depending on objects' properties (size, location etc) neural reactions can vary greatly. Surprisingly, the effects of perceptual affordance were not investigated in the BCI context. Both inconsistent introductions to BCI as well as variable interface designs make it difficult to reproduce experiments, predict their outcomes and compare results between them. To address these issues, a protocol design standardization for BCI user training is proposed.
脑机接口(BCI)是一种系统,它允许一个人仅通过神经活动与机器进行交互。这种交互对于用户来说可能是不直观的,因此开发了用户培训方法来提高用户的理解、信心和动力,这将并行提高系统性能。为了清楚地解决当前 BCI 用户培训协议设计中的问题,我们将其分为预 BCI 期和 BCI 期。首先,预 BCI 期(在 BCI 交互之前)必须被视为与用户培训的 BCI 交互同样重要。为了支持这一说法,广泛的文献回顾表明,BCI 的性能可能取决于该介绍期提出的方法。为了使其设计标准化,从人机交互领域调整用户培训模型以适应 BCI 环境。其次,在用户-BCI 交互期间,界面可以采用多种形式(2D、3D、大小、颜色等)和模态(视觉、听觉或触觉等),而无需遵循任何设计标准或指南。也就是说,研究表明,从对神经活动的感知启发中,运动神经元可以从对某些物体的简单观察中触发,并且取决于物体的特性(大小、位置等),神经反应会有很大的不同。令人惊讶的是,在 BCI 环境中并没有研究感知启发的影响。BCI 介绍的不一致和界面设计的多变性使得难以复制实验、预测其结果并在它们之间进行比较。为了解决这些问题,提出了一种 BCI 用户培训协议设计的标准化方法。