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皮质脊髓特性与动作视频游戏玩家的运动表现有关。

Corticospinal properties are associated with sensorimotor performance in action video game players.

机构信息

Sensorimotor Performance Lab, Human Performance Research Centre, Department of Sport Science, University of Konstanz, Germany.

Sensorimotor Performance Lab, Human Performance Research Centre, Department of Sport Science, University of Konstanz, Germany.

出版信息

Neuroimage. 2021 Feb 1;226:117576. doi: 10.1016/j.neuroimage.2020.117576. Epub 2020 Nov 19.

DOI:10.1016/j.neuroimage.2020.117576
PMID:33221450
Abstract

Notwithstanding the apparent demands regarding fine motor skills that are required to perform in action video games, the motor nervous system of players has not been studied systematically. In the present study, we hypothesized to find differences in sensorimotor performance and corticospinal characteristics between action video game players (Players) and Controls. We tested sensorimotor performance in video games tasks and used transcranial magnetic stimulation (TMS) to measure motor map, input-output (IO) and short intra-cortical inhibition (SICI) curves in the first dorsal interosseous (FDI) muscle of Players (n = 18) and Control (n = 18). Players scored higher in performance tests and had stronger SICI and higher motor evoked potential (MEP) amplitudes. Multiple linear regressions showed that Players and Control differed with respect to their relation between reaction time and corticospinal excitability. However, we did not find different motor map topography or different IO curves for Players when compared to Controls. Action video game players showed an increased efficiency of motor cortical inhibitory and excitatory neural networks. Players also showed a different relation of MEPs with reaction time. The present study demonstrates the potential of action video game players as an ideal population to study the mechanisms underlying visuomotor performance and sensorimotor learning.

摘要

尽管在进行动作视频游戏时需要精细运动技能,但玩家的运动神经系统尚未得到系统研究。在本研究中,我们假设在动作视频游戏玩家(玩家)和对照组之间会发现感觉运动性能和皮质脊髓特征的差异。我们在视频游戏任务中测试了感觉运动性能,并使用经颅磁刺激(TMS)测量了第一背骨间(FDI)肌肉中的运动图、输入-输出(IO)和短程皮质内抑制(SICI)曲线在玩家(n=18)和对照组(n=18)中。玩家在表现测试中得分更高,具有更强的 SICI 和更高的运动诱发电位(MEP)幅度。多元线性回归显示,玩家和对照组在反应时间和皮质脊髓兴奋性之间的关系上存在差异。然而,与对照组相比,我们没有发现玩家的运动图拓扑或 IO 曲线有差异。动作视频游戏玩家表现出运动皮质抑制和兴奋性神经网络效率的提高。玩家的 MEP 与反应时间的关系也不同。本研究表明,动作视频游戏玩家作为研究视觉运动性能和感觉运动学习背后机制的理想人群具有潜力。

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