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用户在使用虚拟现实耳机作为文字密集型办公任务的个人观看系统时感到不适。

User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks.

机构信息

Department of Biomedical Engineering, Ulsan National Institute of Science and Technology, Ulsan, Korea.

出版信息

Ergonomics. 2021 Jul;64(7):891-899. doi: 10.1080/00140139.2020.1869320. Epub 2021 Feb 8.

Abstract

Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications have not been studied. Measures of neck and shoulder discomfort and simulator sickness symptoms were quantified while participants were performing a document creation task for 60 min using a VR headset and a desktop monitor. During the task with the headset, participants rotated the head 2.7 times more frequently and used the neck extensor muscles 25.9% more, in average. They also rated the neck and shoulder discomfort 60% and 17.5% higher after the task. The simulator sickness symptoms were also rated significantly higher ( < .05) for the headset condition, with more pronounced differences in the symptoms related to visual discomfort. Results indicate that the physical discomforts due to the frequent head rotations and the headset weight, and visual discomforts due to difficulty in reading texts were the main issues of the VR headset for common office tasks. Ergonomics issues associated with the use of a VR headset for conducting office productivity work tasks have been evaluated in an experiment. Study results indicate that the development in the neck physical discomfort and visual discomfort may be the main barriers to the use of current VR headsets for office works. VR: virtual reality; VDT: video display terminal; EMG: electromyography; MVC: maximum voluntary contraction; SSQ: simulator sickness questionnaire; ECG: electrocardiogram; NEMG: normalised electromyography.

摘要

在使用虚拟现实 (VR) 耳机进行文本密集型应用时存在工效学问题,这些问题尚未得到研究。参与者使用 VR 耳机和台式显示器执行 60 分钟的文档创建任务时,对颈部和肩部不适以及模拟器疾病症状的测量进行了量化。在使用耳机进行任务期间,参与者头部转动的频率平均增加了 2.7 倍,颈部伸肌的使用频率增加了 25.9%。任务结束后,他们对颈部和肩部不适的评分分别高出 60%和 17.5%。耳机情况下的模拟器疾病症状也被评为明显更高(<0.05),与视觉不适相关的症状差异更为明显。结果表明,由于频繁的头部转动和耳机重量引起的身体不适,以及由于阅读文本困难而引起的视觉不适,是 VR 耳机用于常见办公任务的主要问题。在实验中评估了使用 VR 耳机进行办公生产力工作任务相关的工效学问题。研究结果表明,颈部物理不适和视觉不适的发展可能是当前 VR 耳机用于办公工作的主要障碍。VR:虚拟现实;VDT:视频显示终端;EMG:肌电图;MVC:最大自主收缩;SSQ:模拟器疾病问卷;ECG:心电图;NEMG:正常化肌电图。

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