Safdar Muhammad, Emmel Patrick
J Opt Soc Am A Opt Image Sci Vis. 2021 Jan 1;38(1):140-147. doi: 10.1364/JOSAA.411618.
Gamut mapping is an important part of the color reproduction pipeline. A color's appearance depends on the gamut achievable by the reproduction device (e.g., display, printer, etc.) or the reproduction material (e.g., plastics, paints, textiles, etc.). In the surface color industry, often a single color is managed such that, if it lies outside of the reproduction gamut, it would be mapped to a visually similar color on the boundary of the reproduction gamut using a gamut mapping algorithm. The algorithm's performance mainly depends on the uniformity of the working color space and/or selection of a focal point, inside the reproduction gamut, towards which the mapping line should be directed. Hitherto, the CIE standard color difference formula CIEDE2000 is the best known perceptual color difference metric for the standard dynamic range. In this paper, a method is proposed with the aim to achieve perceptually uniform mapping of a source color to the reproduction gamut using the CIEDE2000 as reference for uniformity. The proposed method, named UNIMAP00, is independent of the uniformity of the working color space, and no focal points are needed. The current results closely agreed with the experimental findings previously reported by other researchers.
色域映射是色彩再现流程的重要组成部分。一种颜色的外观取决于再现设备(如显示器、打印机等)或再现材料(如塑料、涂料、纺织品等)所能达到的色域。在表面色行业中,通常对单一颜色进行管理,即如果该颜色位于再现色域之外,则使用色域映射算法将其映射到再现色域边界上视觉上相似的颜色。该算法的性能主要取决于工作色彩空间的均匀性和/或再现色域内映射线应指向的焦点的选择。迄今为止,CIE标准色差公式CIEDE2000是标准动态范围内最著名的感知色差度量。本文提出了一种方法,旨在以CIEDE2000作为均匀性参考,实现源颜色到再现色域的感知均匀映射。所提出的方法名为UNIMAP00,它与工作色彩空间的均匀性无关,并且不需要焦点。当前结果与其他研究人员先前报道的实验结果高度一致。