Mukhopadhyay Archan, Chakraborty Sagar
Department of Physics, Indian Institute of Technology Kanpur, Kanpur, Uttar Pradesh 208016, India.
Chaos. 2020 Dec;30(12):121104. doi: 10.1063/5.0029480.
A discrete-time replicator map is a prototype of evolutionary selection game dynamical models that have been very successful across disciplines in rendering insights into the attainment of the equilibrium outcomes, like the Nash equilibrium and the evolutionarily stable strategy. By construction, only the fixed-point solutions of the dynamics can possibly be interpreted as the aforementioned game-theoretic solution concepts. Although more complex outcomes like chaos are omnipresent in nature, it is not known to which game-theoretic solutions they correspond. Here, we construct a game-theoretic solution that is realized as the chaotic outcomes in the selection monotone game dynamic. To this end, we invoke the idea that in a population game having two-player-two-strategy one-shot interactions, it is the product of the fitness and the heterogeneity (the probability of finding two individuals playing different strategies in the infinitely large population) that is optimized over the generations of the evolutionary process.
离散时间复制者映射是进化选择博弈动力学模型的一个原型,这类模型在跨学科领域非常成功,能够深入洞察均衡结果的达成情况,如纳什均衡和进化稳定策略。根据其构建方式,动力学的不动点解才有可能被解释为上述博弈论解概念。尽管像混沌这样更复杂的结果在自然界中无处不在,但尚不清楚它们对应于哪些博弈论解。在此,我们构建了一种博弈论解,它在选择单调博弈动态中表现为混沌结果。为此,我们引入这样一种观点:在具有两人两策略一次性互动的群体博弈中,在进化过程的各代中被优化的是适应度与异质性的乘积(在无限大群体中发现两个个体采取不同策略的概率)。