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进化博弈动力学中无聚焦博弈所引发的不可预测性。

Unpredictability induced by unfocused games in evolutionary game dynamics.

作者信息

Hashimoto Koh

机构信息

Department of Applied Physics, Graduate School of Engineering, The University of Tokyo, Tokyo Hongo 7-3-1, Bunkyo-ku, 113-8656, Japan.

出版信息

J Theor Biol. 2006 Aug 7;241(3):669-75. doi: 10.1016/j.jtbi.2006.01.003. Epub 2006 Feb 21.

Abstract

Evolutionary game theory is a basis of replicator systems and has applications ranging from animal behavior and human language to ecosystems and other hierarchical network systems. Most studies in evolutionary game dynamics have focused on a single game, but, in many situations, we see that many games are played simultaneously. We construct a replicator equation with plural games by assuming that a reward of a player is a simple summation of the reward of each game. Even if the numbers of the strategies of the games are different, its dynamics can be described in one replicator equation. We here show that when players play several games at the same time, the fate of a single game cannot be determined without knowing the structures of the whole other games. The most absorbing fact is that even if a single game has a ESS (evolutionary stable strategy), the relative frequencies of strategies in the game does not always converge to the ESS point when other games are played simultaneously.

摘要

进化博弈论是复制者系统的基础,其应用范围涵盖从动物行为、人类语言到生态系统及其他层次网络系统等领域。进化博弈动力学的大多数研究都集中在单一博弈上,然而,在许多情况下,我们会发现多个博弈是同时进行的。我们通过假设玩家的收益是每个博弈收益的简单相加,构建了一个包含多个博弈的复制者方程。即便各博弈的策略数量不同,其动态过程也能用一个复制者方程来描述。我们在此表明,当玩家同时进行多个博弈时,如果不了解其他所有博弈的结构,就无法确定单个博弈的走向。最引人注目的事实是,即便单个博弈存在进化稳定策略(ESS),当同时进行其他博弈时,该博弈中策略的相对频率并不总是收敛于ESS点。

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