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基于引导放松的虚拟现实与基于分心的虚拟现实或被动对照用于青少年漏斗胸 Nuss 修复术后疼痛管理的前瞻性、随机、对照试验(FOREVR Peds 试验)方案。

Guided relaxation-based virtual reality versus distraction-based virtual reality or passive control for postoperative pain management in children and adolescents undergoing Nuss repair of pectus excavatum: protocol for a prospective, randomised, controlled trial (FOREVR Peds trial).

机构信息

Department of Anesthesiology, Cincinnati Children's Hospital Medical Center, Cincinnati, OH, USA

Division of Behavioral Medicine and Clinical Psychology, Department of Pediatrics, Cincinnati Children's Hospital Medical Center, Cincinnati, OH, USA.

出版信息

BMJ Open. 2020 Dec 30;10(12):e040295. doi: 10.1136/bmjopen-2020-040295.

Abstract

INTRODUCTION

Virtual reality (VR) offers an innovative method to deliver non-pharmacological pain management. Distraction-based VR (VR-D) using immersive games to redirect attention has shown short-term pain reductions in various settings. To create lasting pain reduction, VR-based strategies must go beyond distraction. Guided relaxation-based VR (VR-GR) integrates pain-relieving mind-body based guided relaxation with VR, a novel therapy delivery mechanism. The primary aim of this study is to assess the impact of daily VR-GR, VR-D and 360 video (passive control) on pain intensity. We will also assess the impact of these interventions on pain unpleasantness, anxiety and opioid and benzodiazepine consumption. The secondary aim of this study will assess the impact of psychological factors (anxiety sensitivity and pain catastrophising) on pain following VR.

METHODS AND ANALYSIS

This is a single centre, prospective, randomised, clinical trial. Ninety children/adolescents, aged 8-18 years, presenting for Nuss repair of pectus excavatum will be randomised to 1 of 3 study arms (VR-GR, VR-D and 360 video). Patients will use the Starlight Xperience (Google Daydream) VR suite for 10 min. Patients randomised to VR-GR (n=30) will engage in guided relaxation/mindfulness with the Aurora application. Patients randomised to VR-D (n=30) will play 1 of 3 distraction-based games, and those randomised to the 360 video (n=30) will watch the Aurora application without audio instructions or sound. Primary outcome is pain intensity. Secondary outcomes include pain unpleasantness, anxiety and opioid and benzodiazepine consumption.

ETHICS AND DISSEMINATION

This study follows Standard Protocol Items: Recommendations for Interventional Trials guidelines. The protocol was approved by the Cincinnati Children's Hospital Medical Center's institutional review board. Patient recruitment began in July 2020. Written informed consent will be obtained for all participants. All information acquired will be disseminated via scientific meetings and published in peer-reviewed journals.

TRIAL REGISTRATION NUMBER

NCT04351776.

摘要

简介

虚拟现实(VR)提供了一种创新的非药物性疼痛管理方法。基于分散注意力的 VR(VR-D)使用沉浸式游戏来转移注意力,已在各种环境中显示出短期的疼痛减轻。为了实现持久的疼痛减轻,基于 VR 的策略必须超越分散注意力。基于引导放松的 VR(VR-GR)将基于身心的疼痛缓解引导放松与 VR 相结合,这是一种新的治疗传递机制。本研究的主要目的是评估每日 VR-GR、VR-D 和 360 度视频(被动对照)对疼痛强度的影响。我们还将评估这些干预措施对疼痛不适、焦虑以及阿片类药物和苯二氮䓬类药物消耗的影响。本研究的次要目的是评估心理因素(焦虑敏感性和疼痛灾难化)对 VR 后疼痛的影响。

方法和分析

这是一项单中心、前瞻性、随机、临床试验。90 名 8-18 岁的儿童/青少年将被随机分为 3 个研究组(VR-GR、VR-D 和 360 度视频)。患者将使用 Starlight Xperience(Google Daydream)VR 套件 10 分钟。随机分配到 VR-GR 组(n=30)的患者将使用 Aurora 应用程序进行引导放松/正念训练。随机分配到 VR-D 组(n=30)的患者将玩 3 种分散注意力的游戏之一,随机分配到 360 度视频组(n=30)的患者将观看没有音频指令或声音的 Aurora 应用程序。主要结局是疼痛强度。次要结局包括疼痛不适、焦虑以及阿片类药物和苯二氮䓬类药物的消耗。

伦理和传播

本研究遵循《干预性试验推荐标准议定书》。该方案已获得辛辛那提儿童医院医疗中心机构审查委员会的批准。患者招募于 2020 年 7 月开始。将获得所有参与者的书面知情同意。所有获取的信息将通过科学会议和发表在同行评议的期刊上进行传播。

试验注册号

NCT04351776。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6949/7780540/65698705b1ce/bmjopen-2020-040295f01.jpg

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