Gan Florence Rochelle, Cunanan Elaine, Castro Rebecca
Section of Endocrinology, Department of Internal Medicine, University of Santo Tomas Hospital, Philippines.
Section of Gastroenterology, Department of Pediatrics, University of Santo Tomas Hospital, Philippines.
J ASEAN Fed Endocr Soc. 2019;34(2):144-152. doi: 10.15605/jafes.034.02.04. Epub 2019 Nov 10.
Games promoting nutrition education are helpful tools to improve nutrition knowledge. Healthy Foodie is an interactive web-based nutrition game for Filipino children. This study aimed to determine the effectiveness of Healthy Foodie on the nutrition knowledge of children aged 7 to 10 years old.
This study had 2 phases. In Phase 1, we developed and validated the Healthy Foodie nutrition game application and Nutrition Knowledge Questionnaire involving 46 participants. The Nutrition Knowledge Questionnaire was divided into 2 15-item questionnaires: Part 1 pertained to Food Group Knowledge and Part 2 on Food Frequency Knowledge. Phase 2 was the implementation of the game and questionnaire. This was a randomized controlled trial conducted in two elementary schools in Manila, involving 360 participants divided equally into control and experimental groups.
For Phase 1, internal consistency of the questionnaire using the Kuder-Richardson Formula 20 was 0.75 for part 1 and 0.70 for Part 2. In Phase 2, comparing the adjusted posttest mean Food Group Knowledge scores, there was statistically higher score (=111.84, =0.0001) in the experimental group (11.57±0.20) compared to the control (8.51±0.20). In the adjusted posttest mean Food Frequency Knowledge scores, there was a statistically higher score (=56.12, =0.0001) in the experimental group (10.70±0.15) compared to the control (9.07±0.15).
A nutrition game-based intervention such as Healthy Foodie is effective as a reinforcement intervention to previous standard nutrition education of school-aged children.
促进营养教育的游戏是提高营养知识的有用工具。《健康美食家》是一款面向菲律宾儿童的基于网络的互动营养游戏。本研究旨在确定《健康美食家》对7至10岁儿童营养知识的有效性。
本研究分为两个阶段。在第一阶段,我们开发并验证了《健康美食家》营养游戏应用程序和营养知识问卷,涉及46名参与者。营养知识问卷分为两份各15项的问卷:第一部分与食物类别知识有关,第二部分与食物频率知识有关。第二阶段是游戏和问卷的实施。这是一项在马尼拉的两所小学进行的随机对照试验,涉及360名参与者,平均分为对照组和实验组。
在第一阶段,使用库德-理查森公式20计算的问卷内部一致性,第一部分为0.75,第二部分为0.70。在第二阶段,比较调整后的后测平均食物类别知识得分,实验组(11.57±0.20)的得分在统计学上高于对照组(8.51±0.20)(=111.84,=0.0001)。在调整后的后测平均食物频率知识得分方面,实验组(10.70±0.15)的得分在统计学上高于对照组(9.07±0.15)(=56.12,=0.0001)。
像《健康美食家》这样基于营养游戏的干预措施,作为对学龄儿童先前标准营养教育的强化干预是有效的。