Kent State University, United States.
Perception. 2021 Jan;50(1):52-68. doi: 10.1177/0301006620984405.
This experimental study investigated the state (short-term) effects of action video game (AVG) training on arithmetic performance and their persistence over time. In addition, it examined group differences between experienced and novice AVGers. Twenty-nine college students without a prior AVG experience were randomly assigned to one of the two training groups: AVG and non-AVG. After 40 minutes of video game training, the arithmetic problem-solving speed and accuracy of non-AVG group increased, while the AVG group's arithmetic performance decreased, thus suggesting a possibility of state effects of a non-AVG training on arithmetic performance. The state effects did not persist over time; on a delayed posttest, both groups' arithmetic performance was similar to their pretraining scores. In addition, there were nonsignificant differences in arithmetic performance between experienced and novice AVGers. Implications for investigating the game mechanics and transfer mechanism between the game and transfer task are discussed.
本实验研究了动作视频游戏(AVG)训练对算术表现的短期影响及其随时间的持久性。此外,还研究了有经验和无经验的 AVG 玩家之间的群体差异。29 名没有之前 AVG 经验的大学生被随机分配到两个训练组之一:AVG 和非 AVG。经过 40 分钟的视频游戏训练后,非 AVG 组的算术解题速度和准确性提高,而 AVG 组的算术表现下降,这表明非 AVG 训练对算术表现可能存在短期影响。这些短期影响并没有持续很长时间;在延迟后的后测中,两组的算术表现都与训练前的分数相似。此外,有经验和无经验的 AVG 玩家在算术表现方面没有显著差异。讨论了研究游戏机制和游戏与转移任务之间转移机制的意义。