• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

评估白质完整性、认知能力与各类电子游戏学习之间的关系。

Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.

作者信息

Ray Nicholas R, O'Connell Margaret A, Nashiro Kaoru, Smith Evan T, Qin Shuo, Basak Chandramallika

机构信息

University of Texas at Dallas, Richardson, TX, USA.

The Center for Vital Longevity, Dallas, TX, USA.

出版信息

Restor Neurol Neurosci. 2017;35(5):437-456. doi: 10.3233/RNN-160716.

DOI:10.3233/RNN-160716
PMID:28968249
Abstract

BACKGROUND

Many studies are currently researching the effects of video games, particularly in the domain of cognitive training. Great variability exists among video games however, and few studies have attempted to compare different types of video games. Little is known, for instance, about the cognitive processes or brain structures that underlie learning of different genres of video games.

OBJECTIVE

To examine the cognitive and neural underpinnings of two different types of game learning in order to evaluate their common and separate correlates, with the hopes of informing future intervention research.

METHODS

Participants (31 younger adults and 31 older adults) completed an extensive cognitive battery and played two different genres of video games, one action game and one strategy game, for 1.5 hours each. DTI scans were acquired for each participant, and regional fractional anisotropy (FA) values were extracted using the JHU atlas.

RESULTS

Behavioral results indicated that better performance on tasks of working memory and perceptual discrimination was related to enhanced learning in both games, even after controlling for age, whereas better performance on a perceptual speed task was uniquely related with enhanced learning of the strategy game. DTI results indicated that white matter FA in the right fornix/stria terminalis was correlated with action game learning, whereas white matter FA in the left cingulum/hippocampus was correlated with strategy game learning, even after controlling for age.

CONCLUSION

Although cognition, to a large extent, was a common predictor of both types of game learning, regional white matter FA could separately predict action and strategy game learning. Given the neural and cognitive correlates of strategy game learning, strategy games may provide a more beneficial training tool for adults suffering from memory-related disorders or declines in processing speed, particularly older adults.

摘要

背景

目前许多研究正在探究电子游戏的影响,尤其是在认知训练领域。然而,电子游戏之间存在很大差异,很少有研究尝试比较不同类型的电子游戏。例如,对于不同类型电子游戏学习背后的认知过程或脑结构知之甚少。

目的

研究两种不同类型游戏学习的认知和神经基础,以评估它们的共同和独立相关因素,希望为未来的干预研究提供参考。

方法

参与者(31名年轻人和31名老年人)完成了一套广泛的认知测试,并分别玩了两种不同类型的电子游戏,一种动作游戏和一种策略游戏,每种游戏玩1.5小时。对每位参与者进行了扩散张量成像(DTI)扫描,并使用约翰霍普金斯大学图谱提取了区域分数各向异性(FA)值。

结果

行为结果表明,即使在控制年龄后,工作记忆和知觉辨别任务表现更好与两种游戏的学习增强有关,而知觉速度任务表现更好则与策略游戏学习增强独特相关。DTI结果表明,即使在控制年龄后,右侧穹窿/终纹床核的白质FA与动作游戏学习相关,而左侧扣带/海马的白质FA与策略游戏学习相关。

结论

虽然认知在很大程度上是两种类型游戏学习的共同预测因素,但区域白质FA可以分别预测动作游戏和策略游戏的学习。鉴于策略游戏学习的神经和认知相关因素,策略游戏可能为患有与记忆相关障碍或处理速度下降的成年人,尤其是老年人,提供更有益的训练工具。

相似文献

1
Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.评估白质完整性、认知能力与各类电子游戏学习之间的关系。
Restor Neurol Neurosci. 2017;35(5):437-456. doi: 10.3233/RNN-160716.
2
Brain Training with Video Games in Covert Hepatic Encephalopathy.视频游戏用于隐匿性肝性脑病的大脑训练
Am J Gastroenterol. 2017 Feb;112(2):316-324. doi: 10.1038/ajg.2016.544. Epub 2016 Dec 13.
3
Games people play: How video games improve probabilistic learning.人们玩的游戏:电子游戏如何提升概率学习能力。
Behav Brain Res. 2017 Sep 29;335:208-214. doi: 10.1016/j.bbr.2017.08.027. Epub 2017 Aug 24.
4
White Matter Microstructural Integrity Is Associated with Executive Function and Processing Speed in Older Adults with Coronary Artery Disease.脑白质微结构完整性与老年冠心病患者的执行功能和处理速度有关。
Am J Geriatr Psychiatry. 2015 Jul;23(7):754-63. doi: 10.1016/j.jagp.2014.09.008. Epub 2014 Sep 28.
5
Real-Time Strategy Video Game Experience and Visual Perceptual Learning.实时战略视频游戏体验与视觉感知学习
J Neurosci. 2015 Jul 22;35(29):10485-92. doi: 10.1523/JNEUROSCI.3340-14.2015.
6
Neuroanatomical substrates of executive functions: Beyond prefrontal structures.执行功能的神经解剖学基础:超越前额叶结构。
Neuropsychologia. 2016 May;85:100-9. doi: 10.1016/j.neuropsychologia.2016.03.001. Epub 2016 Mar 3.
7
White matter microstructure within the superior longitudinal fasciculus modulates the degree of response conflict indexed by N2 in healthy adults.在健康成年人中,上纵束内的白质微观结构调节由N2索引的反应冲突程度。
Brain Res. 2017 Dec 1;1676:1-8. doi: 10.1016/j.brainres.2017.09.008. Epub 2017 Sep 12.
8
Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial.大脑训练游戏可提高年轻人的执行功能、工作记忆和处理速度:一项随机对照试验。
PLoS One. 2013;8(2):e55518. doi: 10.1371/journal.pone.0055518. Epub 2013 Feb 6.
9
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
10
Language, aging, and cognition: frontal aslant tract and superior longitudinal fasciculus contribute toward working memory performance in older adults.语言、衰老与认知:额斜束和上纵束对老年人的工作记忆表现有影响。
Neuroreport. 2016 Jun 15;27(9):689-93. doi: 10.1097/WNR.0000000000000597.

引用本文的文献

1
Cognitive and gray matter volume predictors of learning across two types of casual video games in older Adults: Action vs Strategy.老年人在两种休闲电子游戏(动作类与策略类)中学习的认知和灰质体积预测因素
Aging Brain. 2024 Nov 23;6:100131. doi: 10.1016/j.nbas.2024.100131. eCollection 2024.
2
Transcutaneous auricular vagus nerve stimulation for long-term post-stroke cognitive impairment: a DTI case report.经皮耳迷走神经刺激治疗中风后长期认知障碍:一例DTI病例报告
Front Hum Neurosci. 2024 Oct 8;18:1473535. doi: 10.3389/fnhum.2024.1473535. eCollection 2024.
3
A game-factors approach to cognitive benefits from video-game training: A meta-analysis.
游戏因素对视频游戏训练认知益处的影响:一项元分析。
PLoS One. 2023 Aug 2;18(8):e0285925. doi: 10.1371/journal.pone.0285925. eCollection 2023.
4
Association between real-time strategy video game learning outcomes and pre-training brain white matter structure: preliminary study.实时战略视频游戏学习成果与预训练大脑白质结构之间的关联:初步研究。
Sci Rep. 2022 Dec 1;12(1):20741. doi: 10.1038/s41598-022-25099-0.
5
Cognitive and structural predictors of novel task learning, and contextual predictors of time series of daily task performance during the learning period.新任务学习的认知和结构预测因素,以及学习期间日常任务表现时间序列的情境预测因素。
Front Aging Neurosci. 2022 Sep 23;14:936528. doi: 10.3389/fnagi.2022.936528. eCollection 2022.
6
Neuroanatomical predictors of complex skill acquisition during video game training.电子游戏训练期间复杂技能习得的神经解剖学预测指标
Front Neurosci. 2022 Jul 22;16:834954. doi: 10.3389/fnins.2022.834954. eCollection 2022.
7
The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review.身体活动与积极视频游戏(运动类电子游戏)的影响:儿童和青少年的健身游戏:系统评价。
Int J Environ Res Public Health. 2020 Jun 14;17(12):4243. doi: 10.3390/ijerph17124243.
8
Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres.过往游戏体验与认知作为跨不同游戏类型新型游戏学习的选择性预测因素
Front Psychol. 2020 May 26;11:786. doi: 10.3389/fpsyg.2020.00786. eCollection 2020.
9
Differential effects of cognitive training modules in healthy aging and mild cognitive impairment: A comprehensive meta-analysis of randomized controlled trials.认知训练模块对健康老龄化和轻度认知障碍的影响差异:随机对照试验的综合荟萃分析。
Psychol Aging. 2020 Mar;35(2):220-249. doi: 10.1037/pag0000442. Epub 2020 Feb 3.
10
Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review.电子游戏对大脑有影响吗:一项系统综述的证据。
Brain Sci. 2019 Sep 25;9(10):251. doi: 10.3390/brainsci9100251.