Caswell Shane V, Kelshaw Patricia M, Lincoln Andrew E, Herman Daniel C, Hepburn Lisa H, Vincent Heather K, Dunn Reginald E, Cortes Nelson
Sports Medicine Assessment Research and Testing (SMART) Laboratory, School of Kinesiology, George Mason University, Fairfax, Virginia, USA.
Department of Kinesiology, College of Health and Human Services, University of New Hampshire, Durham, New Hampshire, USA.
Orthop J Sports Med. 2020 Dec 29;8(12):2325967120969685. doi: 10.1177/2325967120969685. eCollection 2020 Dec.
Girls' lacrosse headgear that met the ASTM International performance standard (ASTM F3137) became available in 2017. However, the effects of headgear use on impact forces during game play are unknown.
To evaluate potential differences in rates, magnitudes, and game-play characteristics associated with verified impacts among players with and without headgear during competition.
Cohort study; Level of evidence, 3.
A total of 49 female high school participants (mean age, 16.2 ± 1.2 years; mean height, 1.66 ± 0.05 m; mean weight, 61.2 ± 6.4 kg) volunteered for this study, which took place during the 2016 (no headgear; 18 games) and 2017 (headgear; 15 games) seasons. Wearable sensors synchronized with video verification were used. Descriptive statistics, impact rates, and chi-square analyses described impacts and game-play characteristics among players with and without headgear. Differences in mean peak linear acceleration (PLA) and peak rotational velocity (PRV) between the no headgear and headgear conditions were evaluated using a linear generalized estimating equation regression model to control for repeated within-player measurements.
Overall, 649 sensor-instrumented player-games were recorded. A total of 204 impacts ≥20 recorded by the wearable sensors were verified with video analysis (102 no headgear; 102 headgear). Most impacts were imparted to the player's body (n = 152; 74.5%) rather than to the player's head (n = 52; 25.5%). Impact rates per player-game did not vary between the no headgear and headgear conditions (0.30 vs 0.34, respectively; impact rate ratio, 0.88 [95% CI, 0.37-2.08]). There was no association between impact frequency by mechanism or penalties administered between the no headgear and headgear conditions for overall or direct head impacts. The generalized estimating equation model estimated a significant reduction in mean impact magnitudes overall (PLA: -7.9 [95% CI, -13.3 to -2.5]; PRV: -212 deg/s [95% CI, -359 to -64]) with headgear relative to no headgear. No game-related concussions were reported during this study.
Lacrosse headgear use was associated with a reduction in the magnitude of overall impacts but not a significant change in the rate of impacts, how they occur, or how penalties were administered for impacts sustained during competition. Further research is needed with a larger sample and different levels of play to evaluate the consequences of headgear use in girls' lacrosse.
符合美国材料与试验协会国际性能标准(ASTM F3137)的女子长曲棍球头盔于2017年上市。然而,比赛中使用头盔对撞击力的影响尚不清楚。
评估比赛中佩戴和未佩戴头盔的球员在经核实的撞击发生率、强度及比赛特征方面的潜在差异。
队列研究;证据等级,3级。
共有49名高中女生参与者(平均年龄16.2±1.2岁;平均身高1.66±0.05米;平均体重61.2±6.4千克)自愿参与本研究,研究在2016赛季(未佩戴头盔;18场比赛)和2017赛季(佩戴头盔;15场比赛)进行。使用与视频验证同步的可穿戴传感器。描述性统计、撞击发生率及卡方分析描述了佩戴和未佩戴头盔球员的撞击及比赛特征。使用线性广义估计方程回归模型评估未佩戴头盔和佩戴头盔情况下平均峰值线性加速度(PLA)和峰值旋转速度(PRV)的差异,以控制球员内部重复测量。
总体而言,记录了649次有传感器记录的球员比赛情况。通过视频分析验证了可穿戴传感器记录的≥20次的204次撞击(102次未佩戴头盔;102次佩戴头盔)。大多数撞击作用于球员身体(n = 152;74.5%)而非头部(n = 52;25.5%)。未佩戴头盔和佩戴头盔情况下每场比赛每位球员的撞击发生率无差异(分别为0.30和0.34;撞击发生率比为0.88 [95% CI,0.37 - 2.08])。对于总体或直接头部撞击,未佩戴头盔和佩戴头盔情况下按撞击机制的撞击频率或判罚之间无关联。广义估计方程模型估计,与未佩戴头盔相比,佩戴头盔时总体平均撞击强度显著降低(PLA:-7.9 [95% CI,-13.3至-2.5];PRV:-212度/秒[95% CI,-359至-64])。本研究期间未报告与比赛相关的脑震荡。
在女子长曲棍球比赛中,使用头盔与总体撞击强度降低有关,但在撞击发生率、撞击发生方式或比赛中因撞击判罚方面无显著变化。需要进一步开展更大样本量和不同比赛水平的研究,以评估女子长曲棍球中使用头盔的后果。