Department of Physical Therapy, Faculty of Rehabilitation Science, Nagoya Gakuin University, Nagoya, Aichi, Japan.
Western Australian Academy of Performing Arts, Edith Cowan University, Perth, WA, Australia.
PLoS One. 2021 Jan 25;16(1):e0245861. doi: 10.1371/journal.pone.0245861. eCollection 2021.
Hip-hop competitions are performed across the world. In the recent inclusion in the 2018 Youth Olympic Games, the assessment of hip-hop performance is undertaken by a panel of judges. The purpose of this study was to determine the reliability of different visualisation tools utilised in the assessment of the hip-hop dance movements. Ten dancers performed basic rhythmic hip-hop movements which were captured using a motion capture system and video camera. Humanoid and stick figure animations of the dancers' movements were created from the motion capture data. Ten judges then assessed 20 dance trials through observation using three different visualisation tools on a computer display, each of which provided different representations of a given hip-hop performance: (1) the actual video of the dancers; (2) an anonymous stick figure animation; (3) an anonymous humanoid animation. Judges were not informed that they were repeating an assessment of the performances across the three visualisation tools. The humanoid animation demonstrated the highest inter-class correlation coefficients among the three methods. Despite the stick figure animation demonstrating moderate to high reliability, both the humanoid animation and the video demonstrated very high reliability in the intra-class correlation coefficient. It is recommended that further research is undertaken exploring the use of humanoid animation as a formative assessment tool in the evaluation of hip-hop dance and the evolution of hip-hop into a respected artistic athletic discipline.
街舞比赛在世界各地进行。在最近被纳入 2018 年青年奥林匹克运动会的项目中,街舞表演的评估由一个裁判小组进行。本研究的目的是确定在评估街舞动作时使用的不同可视化工具的可靠性。十名舞者表演了基本的节奏街舞动作,这些动作是使用动作捕捉系统和摄像机捕捉的。从动作捕捉数据中创建了舞者动作的人体模型和棒状图动画。然后,十位裁判通过在计算机显示器上使用三种不同的可视化工具观察评估了 20 次舞蹈试验,每种工具都提供了给定街舞表演的不同表示:(1)舞者的实际视频;(2)匿名棒状图动画;(3)匿名人体模型动画。裁判不知道他们正在通过三种可视化工具重复评估表演。人体模型动画在三种方法中显示出最高的组间相关系数。尽管棒状图动画显示出中等至高度的可靠性,但人体模型动画和视频在组内相关系数中都显示出非常高的可靠性。建议进一步研究探索使用人体模型动画作为街舞评估的形成性评估工具,以及街舞向受尊重的艺术竞技学科的发展。