Shegog Ross, Armistead Laura, Markham Christine, Dube Sara, Song Hsing-Yi, Chaudhary Pooja, Spencer Angela, Peskin Melissa, Santa Maria Diane, Wilkerson J Michael, Addy Robert, Tortolero Emery Susan, McLaughlin Jeffery
Department of Health Promotion and Behavioral Sciences, School of Public Health, University of Texas Health Science Center Houston, Houston, TX, United States.
Mathematica Policy Research, Princeton, NJ, United States.
JMIR Serious Games. 2021 Jan 27;9(1):e23088. doi: 10.2196/23088.
BACKGROUND: Early adolescent unintended pregnancy and sexually transmitted infection prevention are significant public health challenges in the United States. Parental influence can help adolescents make responsible and informed sexual health decisions toward delayed sexual debut; yet parents often feel ill equipped to communicate about sex-related topics. Intergenerational games offer a potential strategy to provide life skills training to young adolescents (aged 11-14 years) while engaging them and their parents in communication about sexual health. OBJECTIVE: This study aims to describe the development of a web-based online sexual health intergenerational adventure game, the Secret of Seven Stones (SSS), using an intervention mapping (IM) approach for developing theory- and evidence-based interventions. METHODS: We followed the IM development steps to describe a theoretical and empirical model for young adolescent sexual health behavior, define target behaviors and change objectives, identify theory-based methods and practical applications to inform design and function, develop and test a prototype of 2 game levels to assess feasibility before developing the complete 18-level game, draft an implementation plan that includes a commercial dissemination strategy, and draft an evaluation plan including a study design for a randomized controlled trial efficacy trial of SSS. RESULTS: SSS comprised an adventure game for young adolescent skills training delivered via a desktop computer, a text-based notification system to provide progress updates for parents and cues to initiate dialogue with their 11- to 14-year-old child, and a website for parent skills training and progress monitoring. Formative prototype testing demonstrated feasibility for in-home use and positive usability ratings. CONCLUSIONS: The SSS intergenerational game provides a unique addition to the limited cadre of home-based programs that facilitate parent involvement in influencing young adolescent behaviors and reducing adolescent sexual risk taking. The IM framework provided a logical and thorough approach to development and testing, attentive to the need for theoretical and empirical foundations in serious games for health.
背景:在美国,预防青少年早期意外怀孕和性传播感染是重大的公共卫生挑战。父母的影响有助于青少年做出负责任且明智的性健康决策,从而推迟首次性行为;然而,父母往往觉得自己缺乏与孩子交流性相关话题的能力。代际游戏提供了一种潜在策略,可在为青少年(11至14岁)提供生活技能培训的同时,促使他们及其父母就性健康展开交流。 目的:本研究旨在描述一款基于网络的在线性健康代际冒险游戏——《七颗石头的秘密》(SSS)的开发过程,采用干预映射(IM)方法来开发基于理论和证据的干预措施。 方法:我们遵循IM开发步骤,描述青少年性健康行为的理论和实证模型,定义目标行为和改变目标,确定基于理论的方法和实际应用以指导设计和功能,开发并测试2个游戏关卡的原型,在开发完整的18关卡游戏之前评估其可行性,起草一份包括商业传播策略的实施计划,以及起草一份评估计划,包括对SSS进行随机对照试验疗效试验的研究设计。 结果:SSS包括一款通过台式电脑进行青少年技能培训的冒险游戏、一个基于文本的通知系统,用于向父母提供进度更新以及发起与11至14岁孩子对话的提示,还有一个用于父母技能培训和进度监测的网站。形成性原型测试证明了在家中使用的可行性以及良好的可用性评级。 结论:SSS代际游戏为有限的家庭干预项目增添了独特内容,这些项目有助于父母参与影响青少年行为并降低青少年的性风险行为。IM框架为开发和测试提供了一种逻辑且全面的方法,关注健康严肃游戏中理论和实证基础的必要性。
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