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用手指手势进行动作模拟探索 3D 微缩模型:为盲童和明眼儿童设计的新具身研究。

Exploring 3D miniatures with action simulations by finger gestures: Study of a new embodied design for blind and sighted children.

机构信息

Faculty of Psychology and Educational Sciences, University of Geneva, Geneva, Switzerland.

Department of Developmental Psychology, University of Lumière Lyon 2, Bron, France.

出版信息

PLoS One. 2021 Feb 3;16(2):e0245472. doi: 10.1371/journal.pone.0245472. eCollection 2021.

Abstract

Tactile books for blind children generally contain tactile illustrations referring to a visual world that can be difficult to understand. This study investigates an innovative way to present content to be explored by touch. Following embodied approaches and evidence about the advantages of manipulations in tactile processing, we examined 3D miniatures that children explored using their middle and index fingers to simulate leg movements. This "Action simulations by finger gestures-ASFG" procedure has a symbolic relevance in the context of blindness. The aim of the present study was to show how the ASFG procedure facilitates the identification of objects by blind and sighted children. Experiment 1 examined the identification of 3D miniatures of action objects (e.g. the toboggan, trampoline) by 8 early blind and 15 sighted children, aged 7 to 12, who explored with the ASFG procedure. Results revealed that objects were very well identified by the two groups of children. Results confirmed hypotheses that ASFG procedures are relevant in the identification process regardless of the visual status of subjects. Experiment (control) 2 studied identification of tactile pictures of same action objects by 8 different early blind and 15 sighted children, aged 7 to 12. Results confirmed that almost all objects obtained lower recognition scores in tactile pictures than in 3D miniatures by both groups and showed surprisingly higher scores in blind children than in sighted children. Taken together, our study provides evidence of the contribution of sensorimotor simulation in the identification of objects by touch and brings innovative solutions in book design for blind people. Moreover, it means that only the ASFG procedure has a very inclusive potential to be relevant for a larger number of subjects, regardless of their visual skills.

摘要

盲童触觉书籍通常包含指向视觉世界的触觉插图,这些插图可能难以理解。本研究探讨了一种呈现触摸内容的创新方法。本研究遵循体现方法和关于触觉加工中操作优势的证据,检查了儿童用中指和食指探索以模拟腿部运动的 3D 微缩模型。这种“通过手指手势进行动作模拟-ASFG”程序在失明背景下具有象征意义。本研究的目的是展示 ASFG 程序如何促进盲人和视力正常的儿童识别物体。实验 1 检查了 8 名早期失明和 15 名视力正常的 7 至 12 岁儿童通过 ASFG 程序探索动作物体(如雪橇、蹦床)的 3D 微缩模型的识别情况。结果表明,两组儿童都能很好地识别物体。结果证实了以下假设:无论研究对象的视觉状况如何,ASFG 程序在识别过程中都是相关的。实验(对照)2 研究了 8 名不同的早期失明和 15 名视力正常的 7 至 12 岁儿童对相同动作物体的触觉图片的识别情况。结果证实,两组儿童在触觉图片中识别的所有物体的得分都远低于 3D 微缩模型,而且盲童的得分令人惊讶地高于视力正常的儿童。综上所述,我们的研究提供了证据证明感觉运动模拟在触摸识别物体中的作用,并为盲文书籍设计带来了创新解决方案。此外,这意味着只有 ASFG 程序具有非常广泛的包容性潜力,可以为更多的人提供相关服务,而与他们的视觉技能无关。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/382b/7857736/395704fca7f1/pone.0245472.g001.jpg

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