Faculty of Psychology and Educational Sciences, University of Geneva, Geneva, Switzerland.
Department of Developmental Psychology, University of Lumière Lyon, Bron, France.
PLoS One. 2019 Mar 28;14(3):e0214371. doi: 10.1371/journal.pone.0214371. eCollection 2019.
The present study examines the visual recognition of action simulations by finger gestures (ASFGs) produced by sighted and blind individuals. In ASFGs, fingers simulate legs to represent actions such as jumping, spinning, climbing, etc. The question is to determine whether the common motor experience of one's own body is sufficient to produce adequate ASFGs or whether the possibility to see gestures from others are also necessary to do it. Three experiments were carried out to address this question. Experiment 1 examined in 74 sighted adults the recognition of 18 types of ASFGs produced by 20 blindfolded sighted adults. Results showed that rates of correct recognition were globally very high, but varied with the type of ASFG. Experiment 2 studied in 91 other sighted adults the recognition of ASFGs produced by 10 early blind and 7 late blind adults. Results also showed a high level of recognition with a similar order of recognizability by type of ASFG. However, ASFGs produced by early blind individuals were more poorly recognized than those produced by late blind individuals. In order to match data of recognition obtained with the form that gestures are produced by individuals, two independant judges evaluated prototypical and atypical attributes of ASFG produced by blindfolded sighted, early blind and late blind individuals in Experiment 3. Results revealed the occurrence of more atypical attributes in ASFG produced by blind individuals: their ASFGs transpose more body movements from a character-viewpoint in less agreement with visual rules. The practical interest of the study relates to the relevance of including ASFGs as a new exploratory procedure in tactile devices which are more apt to convey action concepts to blind users/readers.
本研究考察了有视力和失明个体产生的手指动作模拟(ASFG)的动作模拟的视觉识别。在 ASFG 中,手指模拟腿部以代表跳跃、旋转、攀爬等动作。问题是确定自己身体的共同运动经验是否足以产生足够的 ASFG,还是也需要看到他人的手势。进行了三个实验来解决这个问题。实验 1 在 74 名有视力的成年人中检查了 20 名蒙住眼睛的有视力的成年人产生的 18 种 ASFG 的识别。结果表明,正确识别率总体非常高,但因 ASFG 的类型而异。实验 2 在 91 名其他有视力的成年人中研究了 10 名早期失明和 7 名晚期失明成年人产生的 ASFG 的识别。结果也表明,识别水平很高,ASFG 的可识别性类型也相似。然而,早期失明个体产生的 ASFG 比晚期失明个体产生的 ASFG 更难以识别。为了匹配通过个体产生的手势形式获得的识别数据,两名独立的评委在实验 3 中评估了蒙住眼睛的有视力的个体、早期失明个体和晚期失明个体产生的 ASFG 的原型和非典型属性。结果表明,失明个体产生的 ASFG 中出现了更多的非典型属性:他们的 ASFG 从角色视角更多地转换了身体动作,与视觉规则的一致性较低。本研究的实际意义在于将 ASFG 作为一种新的探索性程序纳入触觉设备中,这些设备更适合向盲人用户/读者传达动作概念。