Int J Sports Physiol Perform. 2021 Jun 1;16(6):802-810. doi: 10.1123/ijspp.2020-0257. Epub 2021 Feb 14.
To determine if small-sided games (SSGs) could be designed to target specific task loads using the National Aeronautics and Space Administration task load index as well as reporting the influence of the physical and technical demands.
Using a within-session, repeated-measures design, 26 junior rugby league players completed 5 SSGs focused on physical, technical, temporal, cognitive, and frustration task loads. National Aeronautics and Space Administration task load index responses were evaluated after each game; the physical demands were recorded using microtechnology; and skill involvement recorded using video analysis.
In each SSG, the task load emphasized (eg, physical load/physical game) emerged with a higher score than the other loads and SSGs. The physical demands were lowest during the physical game (effect size = -3.11 to 3.50) and elicited greater defensive involvements (effect size = 0.12 to 3.19). The highest physical demands and attacking involvements were observed during the temporal game. Lower intensity activities were generally negatively associated with physical, performance, temporal, and total load (η2 = -.07 to -.43) but positively associated with technical, effort, cognitive, and frustration (η2 = .01 to .33). Distance covered in total and at higher speeds was positively associated with physical, effort, performance, total load (η2 = .18 to .65), and negatively associated with technical, frustration, and cognitive load (η2 = -.10 to -.36). Attacking and defensive involvements generally increased the respective task loads (η2 = .03 to .41).
Coaches and sport scientists can design SSGs specifically targeted at subjective task loads in a sport-specific manner and through manipulation of the physical and technical demands.
使用美国国家航空航天局(NASA)任务负荷指数来确定是否可以设计小型比赛(SSG)以针对特定的任务负荷,同时报告身体和技术需求的影响。
采用单组内、重复测量设计,26 名初级橄榄球联赛运动员完成了 5 个 SSG,重点关注身体、技术、时间、认知和挫折任务负荷。在每次比赛后评估 NASA 任务负荷指数的反应;使用微技术记录身体需求;并使用视频分析记录技能参与度。
在每个 SSG 中,强调的任务负荷(例如,身体负荷/身体比赛)比其他负荷和 SSG 得分更高。身体需求在身体比赛中最低(效应量=-3.11 至 3.50),并引发更大的防守参与度(效应量=0.12 至 3.19)。时间比赛中观察到最高的身体需求和进攻参与度。一般来说,低强度活动与身体、表现、时间和总负荷呈负相关(η2=-0.07 至-0.43),但与技术、努力、认知和挫折呈正相关(η2=0.01 至 0.33)。总距离和更高速度的覆盖距离与身体、努力、表现、总负荷呈正相关(η2=0.18 至 0.65),与技术、挫折和认知负荷呈负相关(η2=-0.10 至-0.36)。攻击和防守参与度通常会增加各自的任务负荷(η2=0.03 至 0.41)。
教练和运动科学家可以以特定于运动的方式并通过对身体和技术需求的操作来设计专门针对主观任务负荷的 SSG。