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定义科学、技术、工程和数学领域的数字游戏学习:设计和发展研究的新视角。

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research.

机构信息

Science, Technology, Engineering, and Mathematics Enculturation Research Centre, Faculty of Education, Universiti Kebangsaan Malaysia, Bangi, Malaysia.

Fuel Cell Institute, Universiti Kebangsaan Malaysia, Bangi, Malaysia.

出版信息

J Med Internet Res. 2021 Feb 19;23(2):e20537. doi: 10.2196/20537.

DOI:10.2196/20537
PMID:33605885
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7935654/
Abstract

In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a framework for STEM digital game-based learning encompassing input-process-output stages. Several studies from the early 2000s onward were reviewed to discuss and present a new perspective on a framework for the design and development of digital games, particularly for STEM. This proposed framework consists of digital game development as input, experience as a process, and constructs as output. This simple and precise framework will generate a universal product for various types of learners. It can thus be used as a guideline for game designers, developers, and experts to develop STEM digital games and achieve better learning outcomes.

摘要

在现代,数字游戏被广泛用作非正式的科学、技术、工程和数学(STEM)教育和基于游戏的医学治疗的媒介。数字游戏为学习者提供了一个图形化的交互系统,在愉快的环境中增强了科学概念。市场上制作的数字游戏数量的大量增加影响了 STEM 数字游戏的质量,同时需要多学科的专业知识。本文提出了一个 STEM 数字游戏的学习框架,包括输入-过程-输出阶段。本文回顾了 21 世纪初以来的几项研究,以讨论和提出数字游戏设计和开发框架的新视角,特别是针对 STEM 领域。该框架由数字游戏开发作为输入,体验作为过程,以及建构作为输出。这个简单而精确的框架将为各种类型的学习者生成通用的产品。因此,它可以作为游戏设计师、开发人员和专家的指导方针,以开发 STEM 数字游戏并取得更好的学习成果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/ebb7360f4966/jmir_v23i2e20537_fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/3e3b5944d77b/jmir_v23i2e20537_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e0dcfdcbddb3/jmir_v23i2e20537_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e291a61631bf/jmir_v23i2e20537_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e0cbb37f8058/jmir_v23i2e20537_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/dc6dc8444c66/jmir_v23i2e20537_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/d08da4bef8e3/jmir_v23i2e20537_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/0071ee632015/jmir_v23i2e20537_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/ebb7360f4966/jmir_v23i2e20537_fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/3e3b5944d77b/jmir_v23i2e20537_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e0dcfdcbddb3/jmir_v23i2e20537_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e291a61631bf/jmir_v23i2e20537_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/e0cbb37f8058/jmir_v23i2e20537_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/dc6dc8444c66/jmir_v23i2e20537_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/d08da4bef8e3/jmir_v23i2e20537_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/0071ee632015/jmir_v23i2e20537_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e5/7935654/ebb7360f4966/jmir_v23i2e20537_fig8.jpg

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