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基于经济实惠的反馈技术在康复中提高移动性和身体活动能力的实用性:一项混合方法研究。

Usability of affordable feedback-based technologies to improve mobility and physical activity in rehabilitation: a mixed methods study.

机构信息

Sydney School of Health Sciences, Faculty of Medicine and Health, The University of Sydney, Sydney, Australia.

Clinical Rehabilitation, College of Nursing and Health Sciences, Flinders University, Adelaide, Australia.

出版信息

Disabil Rehabil. 2022 Jul;44(15):4029-4038. doi: 10.1080/09638288.2021.1884904. Epub 2021 Feb 28.

Abstract

PURPOSE

To explore physiotherapists' views on the usability of feedback-based technologies used in physical rehabilitation.

MATERIALS AND METHODS

A mixed methods study which was nested within a randomised controlled trial to investigate the effectiveness of affordable feedback-based technologies to improve mobility and physical activity within aged care and neurological rehabilitation. Technologies included virtual reality systems, handheld device apps and wearable devices. Physiotherapists ( = 11) who were involved in prescribing technologies during the trial rated the usability of 11 different devices using the System Usability Scale (SUS), then attended a focus group. Descriptive statistics and framework analysis were used for analysis.

RESULTS

Fitbit devices (mean 89.8, SD 9.3), Fysiogaming (mean 75.6, SD 15.3) and Xbox Kinect (mean 75.5, SD 11.2) rated in the acceptable range (>70) on the SUS. Three key factors on usability emerged from the focus groups: (1) Key device features relating to practicalities (ease of set up and use, reliability, safety) and therapeutic benefit (customisation, high active practice time, useful feedback) are important for usability; (2) Usability depends on the context of use; and (3) Usability can be enhanced with technical, clinical, environmental and financial support.

CONCLUSIONS

Health service managers and clinicians should consider key device features identified, contextual factors of their service, and supports available when selecting technologies for use in clinical practice. Further collaboration between clinicians, researchers and technology developers would benefit future technology development, particularly taking into consideration the identified key device features from this study.IMPLICATIONS FOR REHABILITATIONTechnology selection should be based on key device features relating to both practicalities and therapeutic benefit.Contextual factors and available supports should also be considered when selecting technologies.Key usability features identified in this study such as ease of set up, reliability and customisability should be considered in the design of future feedback-based technologies to optimise usability in physical rehabilitation.

摘要

目的

探索物理治疗师对物理康复中使用的基于反馈的技术的可用性的看法。

材料和方法

这是一项混合方法研究,嵌套在一项随机对照试验中,旨在调查负担得起的基于反馈的技术在老年护理和神经康复中提高移动性和身体活动的有效性。技术包括虚拟现实系统、手持设备应用程序和可穿戴设备。参与试验中技术处方的物理治疗师( = 11)使用系统可用性量表(SUS)对 11 种不同设备的可用性进行了评分,然后参加了一个焦点小组。使用描述性统计和框架分析进行分析。

结果

Fitbit 设备(平均值 89.8,标准差 9.3)、Fysiogaming(平均值 75.6,标准差 15.3)和 Xbox Kinect(平均值 75.5,标准差 11.2)在 SUS 上的评分在可接受范围内(>70)。焦点小组中出现了三个关于可用性的关键因素:(1)与实用性(设置和使用的简便性、可靠性、安全性)和治疗效益(定制、高主动练习时间、有用的反馈)相关的关键设备功能对于可用性很重要;(2)可用性取决于使用环境;(3)可以通过技术、临床、环境和财务支持来增强可用性。

结论

卫生服务管理人员和临床医生在选择用于临床实践的技术时,应考虑到已确定的关键设备功能、服务的背景因素以及可用的支持。临床医生、研究人员和技术开发人员之间的进一步合作将有益于未来的技术发展,特别是考虑到本研究中确定的关键设备功能。

对康复的意义

技术选择应基于与实用性和治疗效益相关的关键设备功能。在选择技术时,还应考虑背景因素和可用的支持。本研究中确定的关键可用性特征,如易于设置、可靠性和可定制性,应在未来基于反馈的技术设计中考虑,以优化物理康复中的可用性。

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