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一项混合方法研究,探讨临床医生对虚拟现实技术在沟通康复中的接受程度、障碍和促进因素。

a mixed-method investigation of clinician acceptance, barriers and enablers of virtual reality technology in communication rehabilitation.

机构信息

RECOVER Injury Research Centre, Faculty of Health and Behavioural Sciences, The University of Queensland, Brisbane, Australia.

Katana Simulations Pty Ltd, Adelaide, Australia.

出版信息

Disabil Rehabil. 2022 Jul;44(15):3946-3958. doi: 10.1080/09638288.2021.1895333. Epub 2021 Mar 14.

Abstract

PURPOSE

Acquired communication disorders can result in significant barriers to everyday life activities, and commonly require long-term rehabilitation. This research aimed to investigate usability, acceptance, barriers and enablers to the use of immersive virtual reality (VR) technology for communication rehabilitation from the perspective of speech-language pathologists (SLPs).

METHODS

Semi-structured interviews and surveys (system usability and motion sickness) were carried out with 15 SLPs following their participation in communication activities typical of daily life, experienced within an immersive VR kitchen environment.

RESULTS

The system usability scores were average. In addition, motion sickness symptoms were low after interaction with the VR system. The main findings from semi-structured interviews are discussed across five main themes: (i) attitude towards the use of VR in communication rehabilitation (ii) perceived usefulness of VR (iii) perceived ease of use of VR (iv) intention to use VR, and (v) clinical adoption barriers and enablers.

CONCLUSIONS

Overall, participants were positive about VR and its potential applications to communication rehabilitation. This study provides a foundation to inform the design, development, and implementation of a VR system to be used in the rehabilitation of individuals with acquired communication disorders.IMPLICATIONS FOR REHABILITATIONVirtual Reality applications could simulate social communication situations within the clinic.VR could be used as a rehabilitation tool for communication assessment and/or outcome measure.VR requires customisation to the specific communication rehabilitation needs of the client.Participants identified barriers and enablers to adoption of VR by speech-language pathologists.

摘要

目的

后天获得的语言障碍会对日常生活活动造成严重障碍,通常需要长期康复。本研究旨在从言语治疗师(SLP)的角度调查沉浸式虚拟现实(VR)技术在沟通康复方面的可用性、可接受性、障碍和促进因素。

方法

在沉浸式 VR 厨房环境中体验典型的日常生活沟通活动后,对 15 名 SLP 进行了半结构式访谈和调查(系统可用性和晕动病)。

结果

系统可用性评分中等。此外,与 VR 系统交互后,晕动病症状较低。半结构式访谈的主要发现讨论了五个主要主题:(i)对 VR 在沟通康复中的应用的态度(ii)对 VR 的有用性的看法(iii)对 VR 的易用性的看法(iv)使用 VR 的意图,以及(v)临床采用的障碍和促进因素。

结论

总体而言,参与者对 VR 及其在沟通康复中的潜在应用持积极态度。这项研究为设计、开发和实施用于后天性语言障碍康复的 VR 系统提供了基础。

对康复的启示

VR 应用程序可以在诊所内模拟社交沟通情况。VR 可以用作沟通评估和/或结果测量的康复工具。VR 需要根据客户的特定沟通康复需求进行定制。参与者确定了言语治疗师采用 VR 的障碍和促进因素。

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