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物理治疗专业学生基于游戏的学习成果:比较研究。

Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

作者信息

Molina-Torres Guadalupe, Rodriguez-Arrastia Miguel, Alarcón Raquel, Sánchez-Labraca Nuria, Sánchez-Joya María, Roman Pablo, Requena Mar

机构信息

Department of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.

Faculty of Health Sciences, Pre-Department of Nursing, Jaume I University, Castellon de la Plana, Spain.

出版信息

JMIR Serious Games. 2021 Mar 24;9(1):e26007. doi: 10.2196/26007.

Abstract

BACKGROUND

University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment.

OBJECTIVE

This study aimed to analyze the degree of satisfaction of physiotherapy students who used a board game-based approach, as well as to compare the difference between traditional and gamification teaching methods and their influence on the final evaluation of these students.

METHODS

A comparative study was conducted. Participants were physiotherapy students who were enrolled in the subject of "physiotherapy in geriatric and adult psychomotricity" (n=59). They were divided into two groups (experimental [n=29] and control [n=30] groups) through convenience sampling. The experimental group received gamification lessons, where the students performed different tests adapted from Party&Co, and the control group received traditional lessons. A total of 16 theoretical lessons were received in both groups.

RESULTS

The scores in the final examination of the subject were higher in the experimental group (mean 7.53, SD 0.95) than in the control group (mean 6.24, SD 1.34), showing a statistically significant difference between the two groups (P=.001).

CONCLUSIONS

Overall, the "Physiotherapy Party" game not only stimulated learning and motivated students, but also improved learning outcomes among participants, and the improvements were greater than those among students who received traditional teaching.

摘要

背景

大学教学方法正在发生变化,为应对传统的以教师为中心的教学方法,新方法通过让学生更积极地参与学习来不断加强知识获取,从而实现更大的学习动力和投入度。

目的

本研究旨在分析采用基于棋盘游戏教学方法的物理治疗专业学生的满意度,同时比较传统教学方法与游戏化教学方法之间的差异及其对这些学生期末考试成绩的影响。

方法

进行了一项对比研究。参与者为注册了“老年与成人运动疗法中的物理治疗”课程的物理治疗专业学生(n = 59)。通过便利抽样将他们分为两组(实验组[n = 29]和对照组[n = 30])。实验组接受游戏化课程,学生们进行了改编自Party&Co的不同测试,对照组接受传统课程。两组共接受了16节理论课程。

结果

该课程期末考试成绩实验组(均值7.53,标准差0.95)高于对照组(均值6.24,标准差1.34),两组间差异具有统计学意义(P = 0.001)。

结论

总体而言,“物理治疗派对”游戏不仅激发了学习兴趣并调动了学生的积极性,还提高了参与者的学习成绩,且成绩提高幅度大于接受传统教学的学生。

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