Abriata Luciano A
École Polytechnique Fédérale de Lausanne, Lausanne, Switzerland.
Swiss Institute of Bioinformatics, Lausanne, Switzerland.
PeerJ Comput Sci. 2020 Feb 17;6:e260. doi: 10.7717/peerj-cs.260. eCollection 2020.
For years, immersive interfaces using virtual and augmented reality (AR) for molecular visualization and modeling have promised a revolution in the way how we teach, learn, communicate and work in chemistry, structural biology and related areas. However, most tools available today for immersive modeling require specialized hardware and software, and are costly and cumbersome to set up. These limitations prevent wide use of immersive technologies in education and research centers in a standardized form, which in turn prevents large-scale testing of the actual effects of such technologies on learning and thinking processes. Here, I discuss building blocks for creating marker-based AR applications that run as web pages on regular computers, and explore how they can be exploited to develop web content for handling virtual molecular systems in commodity AR with no more than a webcam- and internet-enabled computer. Examples span from displaying molecules, electron microscopy maps and molecular orbitals with minimal amounts of HTML code, to incorporation of molecular mechanics, real-time estimation of experimental observables and other interactive resources using JavaScript. These web apps provide virtual alternatives to physical, plastic-made molecular modeling kits, where the computer augments the experience with information about spatial interactions, reactivity, energetics, etc. The ideas and prototypes introduced here should serve as starting points for building active content that everybody can utilize online at minimal cost, providing novel interactive pedagogic material in such an open way that it could enable mass-testing of the effect of immersive technologies on chemistry education.
多年来,利用虚拟现实和增强现实(AR)进行分子可视化和建模的沉浸式界面一直有望给我们在化学、结构生物学及相关领域的教学、学习、交流和工作方式带来一场革命。然而,如今大多数用于沉浸式建模的工具都需要专门的硬件和软件,且设置成本高昂、操作繁琐。这些限制使得沉浸式技术无法以标准化形式在教育和研究中心广泛应用,进而阻碍了对这些技术对学习和思维过程实际效果的大规模测试。在此,我将讨论用于创建基于标记的AR应用程序的构建模块,这些应用程序可作为网页在普通计算机上运行,并探讨如何利用它们开发网络内容,以便在仅配备网络摄像头和能上网的计算机的普通AR环境中处理虚拟分子系统。示例涵盖从使用最少的HTML代码显示分子、电子显微镜图谱和分子轨道,到使用JavaScript整合分子力学、实时估计实验可观测量及其他交互式资源。这些网络应用程序为物理塑料制成的分子建模套件提供了虚拟替代方案,计算机通过有关空间相互作用、反应性、能量学等信息增强了体验。本文介绍的这些想法和原型应作为构建活跃内容的起点,让每个人都能以最低成本在线使用,以开放的方式提供新颖的交互式教学材料,从而能够对沉浸式技术对化学教育的效果进行大规模测试。