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视觉影响倾斜行走过程中的步态速度,但不影响肌肉激活模式——一项虚拟现实研究

Vision Affects Gait Speed but not Patterns of Muscle Activation During Inclined Walking-A Virtual Reality Study.

作者信息

Benady Amit, Zadik Sean, Ben-Gal Oran, Cano Porras Desiderio, Wenkert Atalia, Gilaie-Dotan Sharon, Plotnik Meir

机构信息

Center of Advanced Technologies in Rehabilitation, Sheba Medical Center, Ramat Gan, Israel.

St George's University of London Medical School, Sheba Medical Center, Ramat Gan, Israel.

出版信息

Front Bioeng Biotechnol. 2021 Apr 9;9:632594. doi: 10.3389/fbioe.2021.632594. eCollection 2021.

Abstract

While walking, our locomotion is affected by and adapts to the environment based on vision- and body-based (vestibular and proprioception) cues. When transitioning to downhill walking, we modulate gait by braking to avoid uncontrolled acceleration, and when transitioning to uphill walking, we exert effort to avoid deceleration. In this study, we aimed to measure the influence of visual inputs on this behavior and on muscle activation. Specifically, we aimed to explore whether the gait speed modulations triggered by mere visual cues after transitioning to virtually inclined surface walking are accompanied by changes in muscle activation patterns typical to those triggered by veridical (gravitational) surface inclination transitions. We used an immersive virtual reality system equipped with a self-paced treadmill and projected visual scenes that allowed us to modulate physical-visual inclination congruence parametrically. Gait speed and leg muscle electromyography were measured in 12 healthy young adults. In addition, the magnitude of subjective visual verticality misperception (SVV) was measured by the rod and frame test. During virtual (non-veridical) inclination transitions, vision modulated gait speed by (i) slowing down to counteract the excepted gravitational "boost" in virtual downhill inclinations and (ii) speeding up to counteract the expected gravity resistance in virtual uphill inclinations. These gait speed modulations were reflected in muscle activation intensity changes and associated with SVV misperception. However, temporal patterns of muscle activation were not affected by virtual (visual) inclination transitions. Our results delineate the contribution of vision to locomotion and may lead to enhanced rehabilitation strategies for neurological disorders affecting movement.

摘要

行走时,我们的运动受基于视觉和身体(前庭和本体感觉)的线索影响,并根据这些线索适应环境。当下坡行走时,我们通过制动来调节步态以避免不受控制的加速,而上坡行走时,我们则用力避免减速。在本研究中,我们旨在测量视觉输入对这种行为和肌肉激活的影响。具体而言,我们旨在探究在过渡到虚拟倾斜表面行走后,仅由视觉线索触发的步态速度调制是否伴随着与真实(重力)表面倾斜过渡触发的典型肌肉激活模式变化。我们使用了一个配备自定步速跑步机的沉浸式虚拟现实系统,并投射视觉场景,使我们能够参数化地调节物理视觉倾斜一致性。在12名健康的年轻成年人中测量了步态速度和腿部肌肉肌电图。此外,通过杆框测试测量了主观视觉垂直错觉(SVV)的大小。在虚拟(非真实)倾斜过渡期间,视觉通过以下方式调节步态速度:(i)减慢速度以抵消虚拟下坡倾斜中预期的重力“助力”,以及(ii)加快速度以抵消虚拟上坡倾斜中预期的重力阻力。这些步态速度调制反映在肌肉激活强度变化中,并与SVV错觉相关。然而,肌肉激活的时间模式不受虚拟(视觉)倾斜过渡的影响。我们的结果描绘了视觉对运动的贡献,并可能为影响运动的神经系统疾病带来更好的康复策略。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3125/8062981/b721d39598fb/fbioe-09-632594-g001.jpg

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