IEEE Trans Vis Comput Graph. 2022 Dec;28(12):4113-4126. doi: 10.1109/TVCG.2021.3076069. Epub 2022 Oct 26.
State-of-the-art optical see-through head-mounted displays (OST-HMD) for augmented reality applications lack the ability to correctly render light blocking behavior between digital and physical objects, known as mutual occlusion capability. In this article, we present a novel optical architecture for enabling a high performance, occlusion-capable optical see-through head-mounted display (OCOST-HMD). The design utilizes a single-layer, double-pass architecture, creating a compact OCOST-HMD that is capable of rendering per-pixel mutual occlusion, correctly pupil-matched viewing perspective between virtual and real scenes, and a wide see-through field of view (FOV). Based on this architecture, we present a design embodiment and a compact prototype implementation. The prototype demonstrates a virtual display with an FOV of 34° by 22°, an angular resolution of 1.06 arc minutes per pixel, and an average image contrast greater than 40 percent at the Nyquist frequency of 53 cycles/mm. Furthermore, the device achieves a see-through FOV of 90° by 50°, within which about 40° diagonally is occlusion-enabled, and has an angular resolution of 1.0 arc minutes (comparable to a 20/20 vision) and a dynamic range greater than 100:1. We conclude the paper with a quantitative comparison of the key optical performance such as modulation transfer function, image contrast, and color rendering accuracy of our OCOST-HMD system with and without occlusion enabled for various lighting environments.
用于增强现实应用的最先进的光学穿透式头戴式显示器(OST-HMD)缺乏正确渲染数字和物理对象之间的光阻挡行为的能力,即互遮挡能力。在本文中,我们提出了一种新颖的光学架构,用于实现高性能的光学穿透式头戴显示器(OCOST-HMD)。该设计利用单层双通架构,创建了一个紧凑的 OCOST-HMD,能够实现逐像素互遮挡,正确匹配虚拟和真实场景之间的瞳孔观看视角,以及宽的穿透视场(FOV)。基于该架构,我们提出了一种设计实现和一个紧凑的原型实现。该原型演示了一个具有 34°×22° FOV、每个像素 1.06 弧分的角分辨率和大于 53 周期/mm 奈奎斯特频率时 40%以上平均图像对比度的虚拟显示器。此外,该设备实现了 90°×50°的穿透视场,其中约 40°对角线可实现遮挡,并且具有 1.0 弧分(相当于 20/20 视力)的角分辨率和大于 100:1 的动态范围。最后,我们通过定量比较我们的 OCOST-HMD 系统在启用和不启用遮挡的情况下在各种照明环境下的关键光学性能,如调制传递函数、图像对比度和颜色渲染准确性。