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使用Three.js进行VR头戴式显示器的颜色校准和发射光的精确控制。

VR HMD color calibration and accurate control of emitted light using Three.js.

作者信息

Duay Killian, Mizokami Yoko, Nagai Takehiro

机构信息

Department of Information and Communications Engineering, Tokyo Institute of Technology, Nagatsuta-Cho, Midori-Ku, Yokohama, Japan.

Department of Imaging Sciences, Chiba University, Yayoi-Cho, Inage-Ku, Chiba, Japan.

出版信息

J Vis. 2025 Feb 3;25(2):4. doi: 10.1167/jov.25.2.4.

DOI:10.1167/jov.25.2.4
PMID:39898901
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11798340/
Abstract

Virtual reality (VR) can be used to design and create new types of psychophysical experiments. Its main advantage is that it frees us from the physical limitations of real-life experiments and the hardware and software limitations of experiments running on two-dimensional (2D) displays and computer graphics. However, color calibration of the displays is often required in vision science studies. Recent studies have shown that a standard color calibration of a head-mounted display (HMD) can be very challenging and comes with significant drawbacks. These drawbacks include the need to completely disable tone mapping or to use unlit materials when tone mapping is only partially disabled. In this article, we introduce a new approach that allows for successful color calibration of an HMD and overcomes the disadvantages associated with other solutions. We utilize a new VR engine, Three.js, which offers several advantages. This article details our setup and methodology and provides all the elements required to reproduce the method, including the source code. We also apply our method to evaluate and compare three different HMDs: HTC Vive Pro Eye, Meta Quest Pro, and Meta Quest 3. The results show that the HTC Vive Pro Eye performs excellently, the Meta Quest Pro performs well, and the Meta Quest 3 performs poorly.

摘要

虚拟现实(VR)可用于设计和创建新型心理物理学实验。其主要优势在于,它使我们摆脱了现实生活实验的物理限制以及在二维(2D)显示器和计算机图形上运行的实验的硬件和软件限制。然而,在视觉科学研究中,显示器的颜色校准通常是必需的。最近的研究表明,对头显(HMD)进行标准颜色校准可能极具挑战性,且存在重大缺陷。这些缺陷包括需要完全禁用色调映射,或者在仅部分禁用色调映射时使用无光照材质。在本文中,我们介绍了一种新方法,该方法能够成功对头显进行颜色校准,并克服了与其他解决方案相关的缺点。我们使用了一种新的VR引擎Three.js,它具有多个优势。本文详细介绍了我们的设置和方法,并提供了重现该方法所需的所有元素,包括源代码。我们还应用我们的方法来评估和比较三款不同的头显:HTC Vive Pro Eye、Meta Quest Pro和Meta Quest 3。结果表明,HTC Vive Pro Eye表现出色,Meta Quest Pro表现良好,而Meta Quest 3表现不佳。

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