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早期和晚期对声源方位感知的反射作用。

The role of early and late reflections on perception of source orientation.

机构信息

Medizinische Physik, Universität Oldenburg, Oldenburg 26111, Germany.

Acoustics Group and Cluster of Excellence Hearing4all, Universität Oldenburg, Oldenburg 26111, Germany.

出版信息

J Acoust Soc Am. 2021 Apr;149(4):2255. doi: 10.1121/10.0003823.

DOI:10.1121/10.0003823
PMID:33940902
Abstract

Sound radiation of most natural sources, like human speakers or musical instruments, typically exhibits a spatial directivity pattern. This directivity contributes to the perception of sound sources in rooms, affecting the spatial energy distribution of early reflections and late diffuse reverberation. Thus, for convincing sound field reproduction and acoustics simulation, source directivity has to be considered. Whereas perceptual effects of directivity, such as source-orientation-dependent coloration, appear relevant for the direct sound and individual early reflections, it is unclear how spectral and spatial cues interact for later reflections. Better knowledge of the perceptual relevance of source orientation cues might help to simplify the acoustics simulation. Here, it is assessed as to what extent directivity of a human speaker should be simulated for early reflections and diffuse reverberation. The computationally efficient hybrid approach to simulate and auralize binaural room impulse responses [Wendt et al., J. Audio Eng. Soc. 62, 11 (2014)] was extended to simulate source directivity. Two psychoacoustic experiments assessed the listeners' ability to distinguish between different virtual source orientations when the frequency-dependent spatial directivity pattern of the source was approximated by a direction-independent average filter for different higher reflection orders. The results indicate that it is sufficient to simulate effects of source directivity in the first-order reflections.

摘要

大多数自然声源(如人类扬声器或乐器)的声辐射通常表现出空间指向性模式。这种指向性有助于在房间中感知声源,影响早期反射和后期扩散混响的空间能量分布。因此,为了实现令人信服的声场再现和声学模拟,必须考虑声源的指向性。虽然指向性的感知效果,如声源方向相关的染色,对于直达声和个别早期反射很重要,但对于后期反射,光谱和空间线索如何相互作用尚不清楚。更好地了解声源方向线索的感知相关性可能有助于简化声学模拟。在这里,评估了对于早期反射和扩散混响,应该模拟人类扬声器的指向性到何种程度。扩展了计算效率高的模拟和双耳房间脉冲响应听觉化的混合方法[Wendt 等人,J. Audio Eng. Soc. 62, 11(2014)],以模拟声源指向性。两个心理声学实验评估了听众在不同更高反射阶次下,通过对源的频率相关空间指向性模式进行方向无关的平均滤波来近似源的空间指向性模式时,区分不同虚拟源方向的能力。结果表明,在一阶反射中模拟声源指向性的效果已经足够了。

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