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高强度运动游戏改善心肺适能:一项随机对照试验。

High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial.

作者信息

Berg Jonathan, Haugen Guri, Wang Alf Inge, Moholdt Trine

机构信息

Department of Circulation and Medical Imaging, Norwegian University of Science and Technology, Trondheim, Norway.

St. Olav's University Hospital, Trondheim, Norway.

出版信息

Eur J Sport Sci. 2022 Jun;22(6):867-876. doi: 10.1080/17461391.2021.1921852. Epub 2021 May 16.

Abstract

Exergaming has been proposed as a promising alternative to traditional endurance training since many experience exergaming as more enjoyable. Therefore, the aim of this trial was to determine the exergaming-induced effect on cardiorespiratory fitness. This parallel-group randomised controlled trial, investigated the effects of regular exergaming among healthy adults (aged ≥ 18 years) who were not endurance-trained. Participants allocated to the exergaming group (= 13) used the Playpulse exergaming platform for a minimum of 45 min twice weekly for eight weeks, whereas the control group (= 17) received no intervention. The primary outcome measure was the between-group difference in peak oxygen uptake (V̇O) after the intervention. V̇O increased significantly from baseline (43.9 [SD 7.0]) to after the intervention (45.3 [SD 8.2] mL kg min) in the exergaming group, compared to the control group (42.4 [SD 7.0] to 42.0 [SD 5.7] mL·kg·min) with a between-group difference of 2.1 mL kg min (95% CI: 0.2-4.1; = 0.04). The average score on the Feeling Scale reported during exergaming was 3.4 (95% CI 3.2-3.6), with 3 being "good" and 5 "very good" and was not related to the participants' exergaming skills. There were no adverse events during this trial. Two weekly sessions using the Playpulse exergaming platform can improve V̇O. This finding suggests that exergaming can be an efficient form of endurance training. Furthermore, our findings indicate that participants' enjoyed exergaming irrespective of exergaming skills. ClinicalTrials.gov identifier: NCT04112329..

摘要

由于许多人认为运动游戏比传统耐力训练更有趣,因此运动游戏已被提议作为传统耐力训练的一种有前景的替代方式。因此,本试验的目的是确定运动游戏对心肺适能的影响。这项平行组随机对照试验,研究了定期进行运动游戏对未经耐力训练的健康成年人(年龄≥18岁)的影响。分配到运动游戏组(n = 13)的参与者使用Playpulse运动游戏平台,每周两次,每次至少45分钟,持续八周,而对照组(n = 17)不接受干预。主要结局指标是干预后两组之间的峰值摄氧量(V̇O)差异。与对照组(从42.4[标准差7.0]到42.0[标准差5.7]mL·kg·min)相比,运动游戏组的V̇O从基线(43.9[标准差7.0])到干预后(45.3[标准差8.2]mL·kg·min)显著增加,组间差异为2.1mL·kg·min(95%CI:0.2 - 4.1;P = 0.04)。运动游戏期间报告的感觉量表平均得分为3.4(95%CI 3.2 - 3.6)(3代表“好”;5代表“非常好”),且与参与者的运动游戏技能无关。本试验期间未发生不良事件。每周两次使用Playpulse运动游戏平台可提高V̇O。这一发现表明运动游戏可以是一种有效的耐力训练形式。此外,我们的研究结果表明,无论运动游戏技能如何,参与者都喜欢运动游戏。ClinicalTrials.gov标识符:NCT04112329。

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