Klemm Philipp, Kleyer Arnd, Tascilar Koray, Schuster Louis, Meinderink Timo, Steiger Florian, Lange Uwe, Müller-Ladner Ulf, Knitza Johannes, Sewerin Philipp, Mucke Johanna, Pfeil Alexander, Schett Georg, Hartmann Fabian, Hueber Axel J, Simon David
Department of Rheumatology, Immunology, Osteology and Physical Medicine, Justus-Liebig University Gießen, Campus Kerckhoff, Bad Nauheim, Germany.
Department of Internal Medicine 3, Rheumatology and Immunology, Friedrich-Alexander University Erlangen-Nuremberg and Universitätsklinikum Erlangen, Erlangen, Germany.
JMIR Serious Games. 2021 May 11;9(2):e23835. doi: 10.2196/23835.
Inflammatory arthritides (IA) such as rheumatoid arthritis or psoriatic arthritis are disorders that can be difficult to comprehend for health professionals and students in terms of the heterogeneity of clinical symptoms and pathologies. New didactic approaches using innovative technologies such as virtual reality (VR) apps could be helpful to demonstrate disease manifestations as well as joint pathologies in a more comprehensive manner. However, the potential of using a VR education concept in IA has not yet been evaluated.
We evaluated the feasibility of a VR app to educate health care professionals and medical students about IA.
We developed a VR app using data from IA patients as well as 2D and 3D-visualized pathological joints from X-ray and computed tomography-generated images. This VR app (Rheumality) allows the user to interact with representative arthritic joint and bone pathologies of patients with IA. In a consensus meeting, an online questionnaire was designed to collect basic demographic data (age, sex); profession of the participants; and their feedback on the general impression, knowledge gain, and potential areas of application of the VR app. The VR app was subsequently tested and evaluated by health care professionals (physicians, researchers, and other professionals) and medical students at predefined events (two annual rheumatology conferences and academic teaching seminars at two sites in Germany). To explore associations between categorical variables, the χ or Fisher test was used as appropriate. Two-sided P values ≤.05 were regarded as significant.
A total of 125 individuals participated in this study. Among them, 56% of the participants identified as female, 43% identified as male, and 1% identified as nonbinary; 59% of the participants were 18-30 years of age, 18% were 31-40 years old, 10% were 41-50 years old, 8% were 51-60 years old, and 5% were 61-70 years old. The participants (N=125) rated the VR app as excellent, with a mean rating of 9.0 (SD 1.2) out of 10, and many participants would recommend use of the app, with a mean recommendation score of 3.2 (SD 1.1) out of 4. A large majority (120/125, 96.0%) stated that the presentation of pathological bone formation improves understanding of the disease. We did not find any association between participant characteristics and evaluation of the VR experience or recommendation scores.
The data show that IA-targeting innovative teaching approaches based on VR technology are feasible.
类风湿关节炎或银屑病关节炎等炎性关节炎是一类疾病,其临床症状和病理的异质性可能使卫生专业人员和学生难以理解。使用虚拟现实(VR)应用程序等创新技术的新教学方法可能有助于更全面地展示疾病表现以及关节病理。然而,在炎性关节炎中使用VR教育概念的潜力尚未得到评估。
我们评估了一款VR应用程序对卫生保健专业人员和医学生进行炎性关节炎教育的可行性。
我们利用炎性关节炎患者的数据以及X射线和计算机断层扫描生成图像中的二维和三维可视化病理关节开发了一款VR应用程序。这款VR应用程序(Rheumality)允许用户与炎性关节炎患者具有代表性的关节和骨骼病理进行交互。在一次共识会议上,设计了一份在线问卷,以收集基本人口统计学数据(年龄、性别);参与者的职业;以及他们对VR应用程序的总体印象、知识收获和潜在应用领域的反馈。随后,该VR应用程序在预定活动(德国两个地点的两次年度风湿病会议和学术教学研讨会)中由卫生保健专业人员(医生、研究人员和其他专业人员)和医学生进行测试和评估。为了探索分类变量之间 的关联,酌情使用χ检验或Fisher检验。双侧P值≤0.05被视为具有统计学意义。
共有125人参与了本研究。其中,56%的参与者为女性,43%为男性,1%为非二元性别;59%的参与者年龄在18至30岁之间,18%为31至40岁,10%为41至50岁,8%为51至60岁,5%为61至70岁。参与者(N = 125)对该VR应用程序评价很高,平均评分为9.0(标准差1.2)(满分10分),许多参与者会推荐使用该应用程序,平均推荐得分为3.2(标准差1.1)(满分4分)。绝大多数(120/125,96.0%)表示病理性骨形成的展示有助于提高对该疾病的理解。我们没有发现参与者特征与VR体验评价或推荐得分之间存在任何关联。
数据表明,基于VR技术的针对炎性关节炎的创新教学方法是可行的。