Zhu Zhengbo, Wei Shili, Li Wenyi, Fan Zichao, Ma Donglin
Opt Express. 2021 May 10;29(10):15382-15392. doi: 10.1364/OE.422919.
Freeform illumination optics design for 3D target surfaces is a challenging and rewarding issue. The current researches on freeform illumination optics are mostly involved in planar targets, especially for the cases where the targets are perpendicular to the optical axis. Here, we propose a general method to design freeform optics for illuminating 3D target surfaces for zero-étendue sources. In this method, we employ a virtual observation plane which is perpendicular to the optical axis and transfer the irradiance on the 3D target surface to this virtual plane. By designing freeform optics to generate the transferred irradiance distribution, the prescribed irradiance distribution on the 3D target can be realized automatically. The influence of the freeform optics size is considered in the optics design process, which makes it possible to design illumination system for near-field configuration where the influence of the freeform optics size cannot be ignored. We demonstrate the robustness and elegance of the proposed method with three design examples.
用于三维目标表面的自由曲面照明光学设计是一个具有挑战性但又很有意义的问题。目前关于自由曲面照明光学的研究大多涉及平面目标,特别是目标垂直于光轴的情况。在此,我们提出一种通用方法来设计用于零扩展源照明三维目标表面的自由曲面光学器件。在该方法中,我们采用一个垂直于光轴的虚拟观察平面,并将三维目标表面上的辐照度转移到这个虚拟平面上。通过设计自由曲面光学器件以生成转移后的辐照度分布,三维目标上规定的辐照度分布就能自动实现。在光学设计过程中考虑了自由曲面光学器件尺寸的影响,这使得设计近场配置下自由曲面光学器件尺寸影响不可忽略的照明系统成为可能。我们通过三个设计实例展示了所提方法的稳健性和出色之处。