Graduate School of Comprehensive Human Sciences, University of Tsukuba, Ibaraki, Japan.
Department of Robotic Science and Technology, Chubu University College of Engineering, Kasugai, Japan.
Physiol Rep. 2021 May;9(9):e14833. doi: 10.14814/phy2.14833.
The purpose of this study was to determine whether smooth pursuit eye movements affect visual motion prediction using a time-to-contact task where observers anticipate the exact instant that a partially occluded target would coincide with a stationary object. Moreover, we attempted to clarify the influence of second-order motion on visual motion prediction during smooth pursuit. One target object moved to another stationary object (6 deg apart) at constant velocity of 3, 4, and 5 deg/s, and then the two objects disappeared 500 ms after the onset of target motion. The observers estimated the moment the moving object would overlap the stationary object and pressed a button. For the pursuit condition, both a Gaussian window and a random dots texture moved in the same direction at the same speed for the first-order motion, whereas a Gaussian window moved over a static background composed of random dots texture for the second-order motion. The results showed that the constant error of the time-to-contact shifted to a later response for the pursuit condition compared to the fixation condition, regardless of the object velocity. In addition, during smooth pursuit, the constant error for the second-order motion shifted to an earlier response compared to the first-order motion when the object velocity was 3 deg/s, whereas no significant difference was found at 4 and 5 deg/s. Therefore, our results suggest that visual motion prediction using a time-to-contact task is affected by both eye movements and motion configuration such as second-order motion.
本研究旨在确定平滑追踪眼动是否会影响使用时间到接触任务的视觉运动预测,在该任务中,观察者预测部分遮挡目标与静止物体完全重合的确切时刻。此外,我们试图澄清在平滑追踪过程中二阶运动对视觉运动预测的影响。一个目标物体以 3、4 和 5 度/秒的恒定速度移向另一个静止物体(相隔 6 度),然后两个物体在目标运动开始后 500 毫秒消失。观察者估计移动物体与静止物体重叠的时刻并按下按钮。对于追踪条件,无论是一阶运动的高斯窗口和随机点纹理,还是二阶运动的高斯窗口在随机点纹理组成的静态背景上移动,它们的运动方向和速度都是相同的。结果表明,与固定条件相比,无论物体速度如何,追踪条件下时间到接触的常误都会导致更晚的反应。此外,在平滑追踪期间,当物体速度为 3 度/秒时,二阶运动的常误比一阶运动更早,而在 4 和 5 度/秒时则没有发现显著差异。因此,我们的结果表明,使用时间到接触任务的视觉运动预测受到眼动和运动配置(如二阶运动)的影响。