Kantorski Brinley, Commisso Danielle R, Sanford-Dolly Camellia W, Pollock John A
Department of Biological Sciences, Bayer School of Natural and Environmental Science, Duquesne University, Pittsburgh, Pennsylvania.
The Partnership in Education, Duquesne University, Pittsburgh, Pennsylvania.
J STEM Outreach. 2020;3(1). doi: 10.15695/jstem/v3i1.05. Epub 2020 May 7.
Sports-related concussions affect over 280,000 adolescents each year while the general public remains ill-informed about concussions, signs/symptoms, and treatments. Adolescents may be at an increased risk for experiencing adverse physiological and psychological effects from concussions, underscoring the critical need for effective concussion education strategies. While mobile apps are increasingly being used in education and healthcare settings, none were found to offer comprehensive concussion education capable of reaching diverse audiences. The interactive mobile app "Rebound: Beating Concussions" has the potential to be an effective teaching tool for school athletic programs and medical professionals to communicate important concussion-related information to student athletes, parents, and sports coaches. A mixed methods study was used to determine the app's ability to convey information about concussions to student athletes in grades 5 through 12, parents of student athletes, and sports coaches. Concussion knowledge and participant opinions were assessed via a pre/post model and administered before and after app use. Participants demonstrated knowledge gains in the identification of concussion symptoms, treatments, and misconceptions. Additionally, participants demonstrated positive opinions on the content of the app, its relevance to everyday life, and its potential as a teaching tool.
与运动相关的脑震荡每年影响超过28万名青少年,而公众对脑震荡、体征/症状及治疗方法仍然了解不足。青少年可能因脑震荡而出现不良生理和心理影响的风险增加,这凸显了制定有效脑震荡教育策略的迫切需求。虽然移动应用程序在教育和医疗环境中的使用越来越普遍,但尚未发现有能提供全面脑震荡教育、覆盖不同受众的应用程序。交互式移动应用程序“Rebound: Beating Concussions”有潜力成为学校体育项目和医学专业人员向学生运动员、家长及体育教练传达重要脑震荡相关信息的有效教学工具。一项混合方法研究用于确定该应用程序向5至12年级的学生运动员、学生运动员家长及体育教练传达脑震荡信息的能力。通过前后测试模型评估脑震荡知识和参与者意见,在应用程序使用前后进行。参与者在脑震荡症状识别、治疗及误解方面的知识有所增加。此外,参与者对应用程序的内容、与日常生活的相关性及其作为教学工具的潜力给予了积极评价。