Pennock Brittany, Kivi Derek, Zerpa Carlos
School of Kinesiology, Lakehead University, Thunder Bay, ON, CANADA.
Int J Exerc Sci. 2021 Apr 1;14(1):446-461. doi: 10.70252/OXUE1359. eCollection 2021.
This study examined the effect of isometric cervical strength and impact location of the hockey helmet in mitigating the risk of concussions for two different mechanisms of injury from a fall during head impact simulation testing. Isometric cervical strength was measured on 25 female hockey players to compute and model neck strength on a mechanical neckform. A dual-rail vertical drop system with a helmet mounted on a surrogate headform simulated the mechanisms of injury causing concussions on female ice hockey players. Measures of peak linear acceleration and risk of injury due to a head collision (GSI) were used to assess the magnitude of the head impact due to a fall across three neck strength measures (weak, average, strong, three helmet locations (front, rear, side), and two mechanisms of injury (direct, whiplash+impact). A three-way ANOVA revealed a significant main effect for impact mechanism on the magnitude of peak linear acceleration and GSI, with the whiplash+impact mechanism generating significantly greater peak linear acceleration and GSI than the direct impact mechanism. A significant two-way interaction effect was found between impact location and mechanism of injury on peak linear acceleration measures, with the direct impact on the side location generating significantly greater peak linear acceleration than the frontal location. On the contrary, the whiplash+impact mechanism revealed that the frontal impact location produced significantly greater peak linear acceleration than the side location. This outcome suggests the geometry of the helmet material and the type of mechanism of injury both play a role in concussion risk.
本研究在头部撞击模拟测试中,针对两种不同的跌倒损伤机制,考察了等长颈部力量和曲棍球头盔撞击位置对减轻脑震荡风险的影响。对25名女性曲棍球运动员测量了等长颈部力量,以便在机械颈部模型上计算和模拟颈部力量。一个双轨垂直下落系统,头盔安装在模拟头部模型上,模拟导致女性冰球运动员脑震荡的损伤机制。使用峰值线性加速度测量值和头部碰撞导致的损伤风险(GSI),来评估三种颈部力量水平(弱、平均、强)、三个头盔位置(前部、后部、侧面)以及两种损伤机制(直接撞击、鞭打+撞击)下跌倒造成的头部撞击程度。三因素方差分析显示,撞击机制对峰值线性加速度大小和GSI有显著的主效应,鞭打+撞击机制产生的峰值线性加速度和GSI显著大于直接撞击机制。在峰值线性加速度测量方面,发现撞击位置和损伤机制之间存在显著的双向交互效应,侧面位置的直接撞击产生的峰值线性加速度显著大于正面位置。相反,鞭打+撞击机制表明,正面撞击位置产生的峰值线性加速度显著大于侧面位置。这一结果表明,头盔材料的几何形状和损伤机制类型在脑震荡风险中都起作用。