Department of Biomedical Physiology and Kinesiology, Simon Fraser University, Burnaby, BC, Canada.
School of Engineering Science, Simon Fraser University, Burnaby, BC, Canada.
J Biomech. 2019 Jun 25;91:43-50. doi: 10.1016/j.jbiomech.2019.05.002. Epub 2019 May 15.
Ice hockey has the highest rates for concussion among team sports in Canada. In elite play, the most common mechanism is impact to the head by an opposing player's upper limb, with shoulder-to-head impacts accounting for twice as many concussions as elbow- and hand-to-head impacts combined. Improved understanding of the biomechanics of head impacts in hockey may inform approaches to prevention. In this study, we measured the magnitude and duration of linear and rotational head accelerations when hockey players (n = 11; aged 21-25) delivered checks "as hard as comfortable" to the head of an instrumented dummy with their shoulder, elbow and hand. There were differences in both peak magnitude and duration of head accelerations across upper limb impact sites, based on repeated-measures ANOVA (p < 0.005). Peak linear head accelerations averaged 1.9-fold greater for hand and 1.3-fold greater for elbow than shoulder (mean values = 20.35, 14.23 and 10.55 g, respectively). Furthermore, peak rotational head accelerations averaged 2.1-fold greater for hand and 1.8-fold greater for elbow than shoulder (1097.9, 944.1 and 523.1 rad/s, respectively). However, times to peak linear head acceleration (a measure of the duration of the acceleration impulse) were 2.1-fold longer for shoulder than elbow, and 2.5-fold longer for shoulder than hand (12.26, 5.94 and 4.98 ms, respectively), and there were similar trends in the durations of rotational head acceleration. Our results show that, in body checks to the head delivered by varsity-level hockey players, shoulder-to-head impacts generated longer durations but lower magnitude of peak head acceleration than elbow- and hand-to-head impacts.
冰球是加拿大团队运动中脑震荡发生率最高的运动。在精英比赛中,最常见的机制是被对方球员的上肢撞击头部,肩部撞击头部导致的脑震荡是肘部和手部撞击头部的两倍。更好地了解冰球中头部撞击的生物力学特性可能有助于预防脑震荡。在这项研究中,我们测量了当冰球运动员(年龄 21-25 岁)用肩部、肘部和手部尽可能用力地击打一个装有仪器的假人头部时,头部线性和旋转加速度的幅度和持续时间。基于重复测量方差分析(p<0.005),上肢撞击部位的头部加速度峰值幅度和持续时间均存在差异。手部和肘部的头部线性加速度峰值分别比肩部高 1.9 倍和 1.3 倍(平均值分别为 20.35、14.23 和 10.55 g)。此外,手部和肘部的头部旋转加速度峰值分别比肩部高 2.1 倍和 1.8 倍(1097.9、944.1 和 523.1 rad/s)。然而,头部线性加速度峰值的时间(衡量加速度冲击的持续时间)肩部比肘部长 2.1 倍,肩部比手部长 2.5 倍(分别为 12.26、5.94 和 4.98 ms),旋转头部加速度的持续时间也存在类似的趋势。我们的研究结果表明,在大学生冰球运动员进行的头部撞击中,肩部撞击头部产生的头部加速度峰值幅度较小,但持续时间较长,低于肘部和手部撞击头部。