Vlake Johan H, Wils Evert-Jan, van Bommel Jasper, Korevaar Tim I M, Gommers Diederik, van Genderen Michel E
Department of Intensive Care, Franciscus Gasthuis & Vlietland, Rotterdam, the Netherlands.
Department of Intensive Care, Erasmus Medical Center, Rotterdam, the Netherlands.
Crit Care Explor. 2021 May 12;3(5):e0388. doi: 10.1097/CCE.0000000000000388. eCollection 2021 May.
ICU treatments frequently result in long-term psychologic impairments, negatively affecting quality of life. An effective treatment strategy is still lacking. The aim of this study was to describe and evaluate the safety and immersiveness of a newly designed ICU-specific virtual reality module.
A randomized controlled healthy volunteer trial.
ICU of the Franciscus Gasthuis & Vlietland Hospital (Rotterdam, the Netherlands), a large teaching hospital.
Forty-five virtual reality-naive healthy volunteers.
Volunteers were randomized to three arms: the head-mounted display virtual reality group ( = 15), the 2D group ( = 15), and the crossover group ( = 15). Safety was assessed by changes in vital signs and the occurrence of simulator sickness (Simulator Sickness Questionnaire). Immersiveness was assessed using the Igroup Presence Questionnaire.
Volunteers in the head-mounted display virtual reality group experienced more mild symptoms of simulator sickness, expressed as symptoms of dizziness ( = 0.04) and stomach awareness ( = 0.04), than the 2D group. Nevertheless, none of the individual Simulator Sickness Questionnaire items were scored as being severe, no changes in vital signs were observed, and no sessions were prematurely stopped. Volunteers in the crossover group experienced a higher total presence ( < 0.001) when using head-mounted display virtual reality, expressed as a higher sense of presence ( < 0.001), more involvement ( < 0.01), and more experienced realism ( < 0.001).
ICU-specific virtual reality appears safe and more immersive than 2D, implicating that ICU-specific virtual reality is feasible for clinical use. One should however be aware of simulator sickness-related symptoms. Future research is needed to confirm these findings in survivors of critical illness.
重症监护病房(ICU)的治疗常常导致长期心理损伤,对生活质量产生负面影响。目前仍缺乏有效的治疗策略。本研究的目的是描述并评估一种新设计的针对ICU的虚拟现实模块的安全性和沉浸感。
一项随机对照健康志愿者试验。
位于荷兰鹿特丹的弗朗西斯库斯加斯修斯与弗利特兰医院的ICU,一家大型教学医院。
45名从未体验过虚拟现实的健康志愿者。
志愿者被随机分为三组:头戴式显示器虚拟现实组(n = 15)、二维组(n = 15)和交叉组(n = 15)。通过生命体征变化和模拟器不适的发生情况(模拟器不适问卷)评估安全性。使用Igroup沉浸感问卷评估沉浸感。
头戴式显示器虚拟现实组的志愿者比二维组经历了更多轻度的模拟器不适症状,表现为头晕症状(P = 0.04)和胃部不适感(P = 0.04)。然而,没有一项模拟器不适问卷项目被评为严重,未观察到生命体征变化,也没有任何试验提前终止。交叉组的志愿者在使用头戴式显示器虚拟现实时体验到更高的总体沉浸感(P < 0.001),表现为更高的临场感(P < 0.001)、更多的参与感(P < 0.01)和更强的真实感体验(P < 0.001)。
针对ICU的虚拟现实似乎是安全的,并且比二维模式更具沉浸感,这意味着针对ICU的虚拟现实在临床应用中是可行的。然而,应该注意与模拟器不适相关的症状。需要进一步的研究在危重病幸存者中证实这些发现。