Department of Communication, Stanford University, Stanford, California, USA.
Department of Communication, University of Connecticut, Storrs, Connecticut, USA.
Cyberpsychol Behav Soc Netw. 2021 Dec;24(12):839-845. doi: 10.1089/cyber.2020.0802. Epub 2021 Jun 14.
Virtual reality perspective-taking (VRPT) experiences effectively increase both empathy and prosocial behaviors toward related social targets (e.g., cutting down a tree in virtual reality increases concern for the environment). This project tests the prediction that empathy is analogous to a muscle that increases with practice and can transfer to unrelated contexts instead of being a mental state that increases only for a specific context or target. This study examines the extent to which VRPT experiences can train empathic skills that are applied to unrelated social targets and contexts. Two thirds of the participants engaged in VRPT experiences either showing what it is like to become homeless or how ocean acidification affects the marine environment. A third of the participants were in the control condition and did not complete a VRPT task. Results replicate previous findings showing that VRPT tasks increase related context empathy and prosocial behaviors; however, the results on VRPTs effect on empathy and prosocial behaviors for unrelated contexts were mixed. The VRPT ocean acidification task was more effective at inducing empathy for the homeless, an unrelated social target, than the control condition, but the empathy-transfer effect did not occur from the homeless context to the ocean context. Replicating previous work, participants who experienced what it is like to become homeless signed a petition supporting the homeless at significantly higher rates than participants in the control condition. These findings show that transfer of empathy from one context to another is possible, but this transfer does not occur for all contexts.
虚拟现实视角-taking(VRPT)体验有效地增加了对相关社会目标的同理心和亲社会行为(例如,在虚拟现实中砍树会增加对环境的关注)。本项目测试了同理心类似于一种肌肉,可以通过练习增加,并且可以转移到不相关的情境中,而不是一种仅针对特定情境或目标增加的心理状态的预测。本研究考察了 VRPT 体验在多大程度上可以训练适用于不相关社会目标和情境的同理心技能。三分之二的参与者参与了 VRPT 体验,要么体验无家可归的感觉,要么体验海洋酸化如何影响海洋环境。三分之一的参与者处于对照组,没有完成 VRPT 任务。结果复制了先前的发现,表明 VRPT 任务增加了相关情境的同理心和亲社会行为;然而,VRPT 对不相关情境的同理心和亲社会行为的影响结果却不一致。VRPT 海洋酸化任务在引起对无家可归者的同理心方面比对照组更有效,无家可归者是一个不相关的社会目标,但同理心转移效应并没有从不相关的情境转移到海洋情境。与之前的工作相复制,经历过无家可归的参与者比对照组更有可能以更高的比例签署支持无家可归者的请愿书。这些发现表明,同理心从一个情境到另一个情境的转移是可能的,但这种转移并不是所有情境都能发生的。