Sociology Department, Stanford University, Stanford, California, United States of America.
Communications Department, Stanford University, Stanford, California, United States of America.
PLoS One. 2018 Aug 30;13(8):e0202442. doi: 10.1371/journal.pone.0202442. eCollection 2018.
Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase prosocial behavior toward others. We extend this research by exploring whether this effect of VRPT is driven by increased empathy and whether the effect extends to ostensibly real-stakes behavioral games. In a pre-registered laboratory experiment (N = 180), participants interacted with an ostensible partner (a student from the same university as them) on a series of real-stakes economic games after (a) taking the perspective of the partner in a virtual reality, "day-in-the-life" simulation, (b) taking the perspective of a different person in a "day-in-the-life" simulation, or (c) doing a neutral activity in a virtual environment. The VRPT experience successfully increased participants' subsequent propensity to take the perspective of their partner (a facet of empathy), but only if the partner was the same person whose perspective participants assumed in the virtual reality simulation. Further, this effect of VRPT on perspective-taking was moderated by participants' reported feeling of immersion in the virtual environment. However, we found no effects of VRPT experience on behavior in the economic games.
先前的研究表明,虚拟现实视角体验(VRPT)可以增加对他人的亲社会行为。我们通过探索 VRPT 的这种效果是否是由同理心的增强驱动的,以及这种效果是否扩展到表面上真实的行为游戏来扩展这项研究。在一项预先注册的实验室实验中(N=180),参与者在一系列真实的经济游戏中与一个表面上的伙伴(来自同一所大学的学生)互动,之后参与者经历了(a)在虚拟现实中体验伙伴的日常生活模拟,(b)在日常生活模拟中体验不同人的视角,或(c)在虚拟环境中进行中性活动。VRPT 体验成功地增加了参与者随后从他们的伙伴的角度看问题的倾向(同理心的一个方面),但前提是参与者在虚拟现实模拟中体验的是同一个伙伴。此外,VRPT 对换位思考的影响受到参与者报告的在虚拟环境中沉浸感的调节。然而,我们没有发现 VRPT 体验对经济游戏中行为的影响。