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基于游戏的健康教育:以Hexacago健康学院为例。

Game-Based Health Education: The Case of Hexacago Health Academy.

作者信息

Macklin Megan, Jagoda Patrick, Jones Ian B, Gilliam Melissa

机构信息

UC Davis, Davis, California.

University of Chicago, Chicago, Illinois.

出版信息

J STEM Outreach. 2018 May 1;1(1). doi: 10.15695/jstem/v1i1.11.

Abstract

It is a well-documented fact that women and minorities are currently underrepresented in STEM higher education degree programs and careers. As an outreach measure to these populations, we established the Hexacago Health Academy (HHA), an ongoing summer program. Structured as an informal learning environment with a strong youth initiated mentoring component, HHA uses game-based learning as both a means of health education and stimulating interest in careers in medicine among adolescents from underrepresented minority populations. In this article, we describe the 2015 session of the Hexacago Health Academy, which focused on the topic of sexual and reproductive health (SRH). The overall structure of HHA, with its dual focus on game design and enabling youth interaction with science and health professionals, is discussed. Qualitative data from the 24 youths that participated in the 2015 summer session was collected. Results indicated that the initial session of HHA succeeded in its goals of developing critical thinking skills among participants, encouraging teamwork, broadening understanding of the health sciences, and encouraging risk-taking in education. The overall potential efficacy of informal learning environments that use game design as a core component to stimulate interest in STEM fields is discussed.

摘要

有充分的文献记载表明,女性和少数族裔目前在STEM高等教育学位项目和职业领域中的代表性不足。作为针对这些人群的一项推广措施,我们设立了Hexacago健康学院(HHA),这是一个持续开展的暑期项目。HHA构建成一个具有浓厚青年主导的指导元素的非正式学习环境,它将基于游戏的学习作为健康教育的一种手段,同时激发来自少数族裔人群的青少年对医学职业的兴趣。在本文中,我们描述了Hexacago健康学院2015年的课程,该课程聚焦于性与生殖健康(SRH)主题。我们还讨论了HHA的整体结构,它双重关注游戏设计以及让青少年与科学和健康专业人员互动。我们收集了参与2015年暑期课程的24名青少年的定性数据。结果表明,HHA的首期课程成功实现了其目标,即在参与者中培养批判性思维技能、鼓励团队合作、拓宽对健康科学的理解以及鼓励在教育中勇于冒险。我们还讨论了以游戏设计为核心组成部分来激发对STEM领域兴趣的非正式学习环境的总体潜在效果。

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