Centre for Neuroscience Studies, Queen's University, Kingston, ON, Canada.
Centre for Vision Research & Department of Biology, York University, Toronto, ON, Canada.
Exp Brain Res. 2021 Aug;239(8):2649-2660. doi: 10.1007/s00221-021-06124-6. Epub 2021 Jul 3.
Cybersickness is an enduring problem for users of virtual environments. While it is generally assumed that cybersickness is caused by discrepancies in perceived self-motion between the visual and vestibular systems, little is known about the relative contribution of active motion parallax and binocular disparity to the occurrence of cybersickness. We investigated the role of these two depth cues in cybersickness by simulating a roller-coaster ride using a head-mounted display. Participants could see the tracks via a virtual frame placed at the front of the roller-coaster cart. We manipulated the state of the frame, so it behaved like: (1) a window into the virtual scene, (2) a 2D screen, (3) and (4) a window for one of the two depth cues, and a 2D screen for the other. Participants completed the Simulator Sickness Questionnaire before and after the experiment, and verbally reported their level of discomfort at repeated intervals during the ride. Additionally, participants' electrodermal activity (EDA) was recorded. The results of the questionnaire and the continuous ratings revealed the largest increase in cybersickness when the frame behaved like a window, and least increase when the frame behaved like a 2D screen. Cybersickness scores were at an intermediate level for the conditions where the frame simulated only one depth cue. This suggests that neither active motion parallax nor binocular disparity had a more prominent effect on the severity of cybersickness. The EDA responses increased at about the same rate in all conditions, suggesting that EDA is not necessarily coupled with subjectively experienced cybersickness.
晕动症是虚拟环境使用者长期面临的问题。虽然通常认为晕动症是由视觉和前庭系统感知到的自身运动之间的差异引起的,但对于主动运动视差和双目视差对晕动症发生的相对贡献知之甚少。我们通过使用头戴式显示器模拟过山车来研究这两个深度线索在晕动症中的作用。参与者可以通过放置在过山车车厢前部的虚拟框架看到轨道。我们操纵框架的状态,使其表现为:(1)虚拟场景的窗口,(2)二维屏幕,(3)和(4)两个深度线索之一的窗口,另一个为二维屏幕。参与者在实验前后完成了模拟器晕动症问卷,并在乘车过程中反复口头报告他们的不适程度。此外,还记录了参与者的皮肤电活动(EDA)。问卷和连续评分的结果表明,当框架表现为窗口时,晕动症的增加最大,而当框架表现为二维屏幕时,增加最小。当框架仅模拟一个深度线索时,晕动症评分处于中间水平。这表明主动运动视差和双目视差都没有对晕动症的严重程度产生更显著的影响。在所有条件下,EDA 响应的增加速度大致相同,这表明 EDA 不一定与主观体验到的晕动症相关。