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评估不同变量下学龄儿童的电子游戏游玩状况。

Evaluation of video game playing status in school-age children with various variables.

作者信息

Aydın Beril, Oflu Ayşe, Yalçın Sıdıka Songül

机构信息

Department of Pediatrics, Başkent University Faculty of Medicine, Ankara, Turkey.

Department of Pediatrics, Afyonkarahisar Health Sciences University, Afyonkarahisar, Turkey.

出版信息

Turk Arch Pediatr. 2021 Jan 6;56(2):136-140. doi: 10.5152/TurkArchPediatr.2020.20092. eCollection 2021 Mar.

Abstract

OBJECTIVE

Excessive video game playing has several health implications on children. In this study, we evaluate the factors related to video game use in school-aged children.

MATERIAL AND METHODS

This cross-sectional descriptive study included 160 children aged 6-8 years who applied to outpatient clinics at the Department of Pediatrics at Başkent University Hospital. Each parent completed a structured questionnaire including demographic information, video game use, average daily screen time, and parental habits and concerns about their children's screen use.

RESULTS

The mean age of first video game use was (mean±SD) 2.8±1.1 years. The minimum age for playing video games was 1 year. Male children spent more time playing video games. Both parental age and maternal education level were higher in the group of video gamers compared with non-gamers (p<0.05). Average time spent playing video games was 2.7±1.6 hours/day. The group of video gamers had a considerably younger age for starting watching television and higher rates for other video gamers at home than non-gamers (p=0.036 and p<0001, respectively). The group of video gamers had significantly higher rates for having a computer, tablet, and game console at home compared with non-gamers (p<0.05).

CONCLUSIONS

Our study indicates a statistically significant relationship between the age of starting watching television, gender of child, parent's age, maternal education, and the categories of video gaming habits. Developing strategies toward avoiding early screen exposure in children should be taken into consideration, because it is directly related to video gaming habits in children.

摘要

目的

过度玩电子游戏对儿童健康有诸多影响。在本研究中,我们评估了与学龄儿童使用电子游戏相关的因素。

材料与方法

这项横断面描述性研究纳入了160名6至8岁的儿童,他们前往巴什肯特大学医院儿科门诊就诊。每位家长都填写了一份结构化问卷,内容包括人口统计学信息、电子游戏使用情况、平均每日屏幕使用时间,以及家长对孩子屏幕使用的习惯和担忧。

结果

首次使用电子游戏的平均年龄为(均值±标准差)2.8±1.1岁。玩电子游戏的最小年龄为1岁。男性儿童玩电子游戏的时间更长。与不玩游戏的儿童相比,玩电子游戏儿童组的父母年龄和母亲教育水平更高(p<0.05)。平均每天玩电子游戏的时间为2.7±1.6小时。与不玩游戏的儿童相比,玩电子游戏儿童组开始看电视的年龄更小,家中有其他电子游戏玩家的比例更高(分别为p = 0.036和p<0.001)。与不玩游戏的儿童相比,玩电子游戏儿童组家中拥有电脑、平板电脑和游戏机的比例显著更高(p<0.05)。

结论

我们的研究表明,开始看电视的年龄、儿童性别、父母年龄、母亲教育程度与电子游戏习惯类别之间存在统计学上的显著关系。应考虑制定策略以避免儿童过早接触屏幕,因为这与儿童的电子游戏习惯直接相关。

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