Turel O, Romashkin A, Morrison K M
Department of Information Systems and Decision Sciences, California State University, Fullerton, Fullerton, CA, USA.
Brain and Creativity Institute, Department of Psychology, University of Southern California, Los Angeles, CA, USA.
Clin Obes. 2017 Aug;7(4):191-198. doi: 10.1111/cob.12191. Epub 2017 Mar 20.
There is a growing need to curb paediatric obesity. The aim of this study is to untangle associations between video-game-use attributes and obesity as a first step towards identifying and examining possible interventions. Cross-sectional time-lagged cohort study was employed using parent-child surveys (t1) and objective physical activity and physiological measures (t2) from 125 children/adolescents (mean age = 13.06, 9-17-year-olds) who play video games, recruited from two clinics at a Canadian academic children's hospital. Structural equation modelling and analysis of covariance were employed for inference. The results of the study are as follows: (i) self-reported video-game play duration in the 4-h window before bedtime is related to greater abdominal adiposity (waist-to-height ratio) and this association may be mediated through reduced sleep quality (measured with the Pittsburgh Sleep Quality Index); and (ii) self-reported average video-game session duration is associated with greater abdominal adiposity and this association may be mediated through higher self-reported sweet drinks consumption while playing video games and reduced sleep quality. Video-game play duration in the 4-h window before bedtime, typical video-game session duration, sweet drinks consumption while playing video games and poor sleep quality have aversive associations with abdominal adiposity. Paediatricians and researchers should further explore how these factors can be altered through behavioural or pharmacological interventions as a means to reduce paediatric obesity.
控制儿童肥胖的需求日益增长。本研究的目的是理清电子游戏使用属性与肥胖之间的关联,作为识别和研究可能干预措施的第一步。采用横断面时间滞后队列研究,对从加拿大一家学术儿童医院的两家诊所招募的125名玩电子游戏的儿童/青少年(平均年龄 = 13.06岁,9 - 17岁)进行亲子调查(t1)以及客观的身体活动和生理测量(t2)。采用结构方程模型和协方差分析进行推断。研究结果如下:(i)睡前4小时内自我报告的电子游戏游玩时长与更高的腹部肥胖程度(腰高比)相关,这种关联可能通过睡眠质量下降(用匹兹堡睡眠质量指数测量)介导;(ii)自我报告的平均电子游戏单次游玩时长与更高的腹部肥胖程度相关,这种关联可能通过玩电子游戏时更高的自我报告的含糖饮料消费量以及睡眠质量下降介导。睡前4小时内的电子游戏游玩时长、典型的电子游戏单次游玩时长、玩电子游戏时的含糖饮料消费量以及睡眠质量差与腹部肥胖存在不良关联。儿科医生和研究人员应进一步探索如何通过行为或药物干预改变这些因素,以作为减少儿童肥胖症的一种手段。