Department of Counseling and School Psychology, University of Massachusetts Boston.
Department of Student Development, University of Massachusetts Amherst.
Sch Psychol. 2021 Jul;36(4):255-260. doi: 10.1037/spq0000436.
Results from research indicate writing is a critical skill linked to several academic outcomes. To promote improvements in writing quantity and quality, intervention might target increasing students' academic engagement during time designated to practice writing. The purpose of this study was to implement an evidence-based classwide behavioral intervention, the Good Behavior Game (GBG), during daily writing practice time in two classrooms. Participants (n = 45) included students in a Grade 1 and Grade 2 class enrolled in an elementary school in a large suburb in the northeast U.S. Findings based on visual analysis and multilevel modeling indicate that students, on average, wrote more words (quantity) and more correct writing sequences (quality) when the GBG was played versus when it was not. Implications include the need for replication studies to extend findings and explore how school psychologists might consider the use of behavioral interventions to promote improved engagement and academic output in the classroom. (PsycInfo Database Record (c) 2021 APA, all rights reserved).
研究结果表明,写作是一项与多项学术成果相关的关键技能。为了提高写作数量和质量,干预措施可能需要在指定的写作练习时间内增加学生的学术参与度。本研究的目的是在两个教室的日常写作练习时间内实施一种基于证据的全班行为干预措施——良好行为游戏(Good Behavior Game,简称 GBG)。参与者(n=45)包括美国东北部一所大型郊区小学一年级和二年级的学生。基于视觉分析和多层次建模的发现表明,当玩 GBG 时,学生平均会写更多的单词(数量)和更多正确的写作序列(质量)。这意味着需要进行复制研究来扩展研究结果,并探讨学校心理学家如何考虑使用行为干预措施来提高课堂上的参与度和学习成果。(《心理科学信息数据库》记录(c)2021 APA,保留所有权利)。