Department of Nursing, Ching Kuo Institute of Management and Health, No.336, Fuxing Road., Zhongshan Dist., Keelung City, Taiwan, ROC.
Division of Nephrology, Department of Medicine, Cardinal Tien Hospital, School of Medicine, Fu-Jen Catholic University, No.362, Zhongzheng Road., Xindian Dist., New Taipei City, Taiwan, ROC.
Nurse Educ Pract. 2021 Aug;55:103128. doi: 10.1016/j.nepr.2021.103128. Epub 2021 Jul 14.
The aim of this study was to design a multidisciplinary teaching method that combines game-based learning with a clinical situation-based teaching program and to test learning motivation, learning satisfaction and self-confidence.
Research has suggested that game-based learning and clinical situation-based teaching can effectively capture student attention and stimulate student learning motivation as well as increase learning satisfaction and self-confidence.
The randomized and experimental design used in this study was a pretest-posttest control group design.
This study recruited participants from a technical college in the north of Taiwan. The experimental group (receiving multidisciplinary teaching) comprised 48 participants and the control group (receiving traditional teaching) comprised 50 participants. Participants took a pretest before the multidisciplinary teaching intervention, received a total of 12 weeks of intervention and then took a posttest within 1 week of the end of the course. These participants completed a questionnaire regarding learning satisfaction, confidence and learning performance.
The multidisciplinary teaching intervention improved learning satisfaction (t = 7.36, p < 0.001), self-confidence (t = 7.34, p < 0.001) and learning performance (t = 6.66, p < 0.001). Multidisciplinary teaching interventions can improve learning satisfaction, self-confidence and learning performance among nursing students.
Multidisciplinary teaching should be promoted in the context of nursing teaching and students have the multidisciplinary learning.
本研究旨在设计一种结合基于游戏的学习和基于临床情境的教学方案的多学科教学方法,并测试学习动机、学习满意度和自信心。
研究表明,基于游戏的学习和基于临床情境的教学可以有效地吸引学生的注意力,激发学生的学习动机,提高学习满意度和自信心。
本研究采用的随机和实验设计是预测试-后测试对照组设计。
本研究招募了来自台湾北部一所技术学院的参与者。实验组(接受多学科教学)包括 48 名参与者,对照组(接受传统教学)包括 50 名参与者。参与者在多学科教学干预前进行了预测试,接受了总共 12 周的干预,然后在课程结束后 1 周内进行了后测试。这些参与者完成了一份关于学习满意度、信心和学习成绩的问卷。
多学科教学干预提高了学习满意度(t=7.36,p<0.001)、自信心(t=7.34,p<0.001)和学习成绩(t=6.66,p<0.001)。多学科教学干预可以提高护理学生的学习满意度、自信心和学习成绩。
在护理教学中应推广多学科教学,让学生进行多学科学习。