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超越内化和外化症状:身体脱节与网络成瘾障碍症状之间的关联。

Beyond internalizing and externalizing symptoms: The association between body disconnection and the symptoms of Internet gaming disorder.

机构信息

Department of Health Sciences, Psychology Unit, via di San Salvi12, 50135, University of Florence, Italy.

Department of Experimental and Clinical Medicine, Largo Brambilla3, 50134, University of Florence, Italy.

出版信息

Addict Behav. 2021 Dec;123:107043. doi: 10.1016/j.addbeh.2021.107043. Epub 2021 Jul 7.

Abstract

As the vast majority of online videogames imply the immersion into an alternative reality where a virtual body is also involved, the current cross-sectional study aims to investigate the contribution of low body awareness (i.e. low attention to sensory cues indicating bodily state) and body dissociation (i.e. low emotional connection with one's own body) in predicting Internet gaming disorder (IGD) symptoms, after controlling for internalizing (i.e., depression, anxiety, and stress) and externalizing symptoms (i.e., aggression). A total of 370 online-game players (73% men; mean age 29.63 ± 7.64 years) recruited in online player communities took part in the study and were given a survey that included gaming characteristics, the Depression, Anxiety and Stress Scale -21, the Aggression Questionnaire, the Body Disconnection Scale, and the Internet Gaming Disorder Scale- Short Form. A hierarchical regression analysis showed that low body awareness and high body dissociation predicted IGD scores after controlling for all the other factors. Moreover, we found an interaction effect between physical aggression and body dissociation in predicting IGD scores. On the one hand, these results provide support to previous studies that stressed the potential association between dissociative detachment (in terms of bodily disconnections) and problematic videogaming; on the other hand, the current study provides first evidence of the opportunity to focus on the integration of bodily experiences in clinical practice with people suffering from problematic gaming, as this factor might be incisively related to their aggressive and internalizing symptoms.

摘要

鉴于绝大多数在线视频游戏都暗示着人们沉浸在一个涉及虚拟身体的替代现实中,本横断面研究旨在调查低身体意识(即对指示身体状态的感官线索关注较少)和身体分离(即与自身身体的情感联系较少)在预测互联网游戏障碍(IGD)症状方面的作用,同时控制了内化症状(即抑郁、焦虑和压力)和外化症状(即攻击)。共有 370 名在线游戏玩家(73%为男性;平均年龄 29.63 ± 7.64 岁)在在线玩家社区中参与了这项研究,并接受了一项调查,其中包括游戏特征、抑郁、焦虑和压力量表-21、攻击性问卷、身体分离量表和互联网游戏障碍量表-短式。分层回归分析显示,在控制所有其他因素后,低身体意识和高身体分离预测了 IGD 分数。此外,我们发现身体攻击和身体分离在预测 IGD 分数方面存在交互作用。一方面,这些结果为先前强调分离性分离(身体分离方面)与问题性视频游戏之间潜在关联的研究提供了支持;另一方面,目前的研究首次提供了证据,表明有机会关注身体体验的整合在临床实践中与患有问题游戏的人,因为这一因素可能与他们的攻击和内化症状密切相关。

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