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网络游戏障碍与酒精使用障碍的共病:聚焦临床特征与游戏模式

Comorbidity of Internet gaming disorder and alcohol use disorder: A focus on clinical characteristics and gaming patterns.

作者信息

Na Euihyeon, Lee Hyeseon, Choi Inyoung, Kim Dai-Jin

机构信息

Department of Psychiatry, Seoul St. Mary's Hospital, College of Medicine, The Catholic University of Korea, Seoul, South Korea.

Department of Industrial and Management Engineering, Pohang University of Science and Technology, Pohang, South Korea.

出版信息

Am J Addict. 2017 Jun;26(4):326-334. doi: 10.1111/ajad.12528. Epub 2017 Mar 22.

Abstract

BACKGROUND AND OBJECTIVES

Although Internet gaming disorder (IGD), which has been considered as a behavioral addiction in DSM-5, shares core features with alcohol use disorder (AUD), there has been minimal research on the clinical implications of the comorbidity between IGD and AUD. The purpose of this study is to investigate clinical psychopathologies and Internet game usage patterns of IGD, AUD, and their comorbid status.

METHODS

Participants (n = 1819) completed a cross-sectional web-based survey. The survey questionnaire included socio-demographic data, the IGD scale according to DSM-5 criteria, the Korean version of Alcohol Use Disorders Identification Test for AUD, the Dickman Impulsivity Inventory (DII)-short version for impulsivity, the Brief Self-Control Scale (BSCS) for self-control, the subscales of the Symptom Check-List 90 Items-Revised (SCL-90-R) for depression and anxiety, and the Behavioral Inhibition System/Behavioral Approach System Scale, and the Internet game usage patterns.

RESULTS

The comorbidity group had substantially more severe clinical features such as impulsivity, impaired self-control, and mood symptoms than either IGD or AUD only. Especially the depression scale for the comorbidity group (26.0) is considerably higher than 13.0 for IGD and 16.0 for AUD alone. Furthermore, the comorbidity group spent twice as much money on Internet gaming as IGD alone (all p < .05).

CONCLUSIONS AND SIGNIFICANCE

The findings of this study indicate that the comorbidity between IGD with AUD showed more severe psychopathological impairments, and the respective persons spent more money on gaming than either IGD or AUD alone. These particular characteristics may serve as feasible therapeutic targets in clinical settings. (Am J Addict 2017;26:326-334).

摘要

背景与目的

尽管网络成瘾障碍(IGD)在《精神疾病诊断与统计手册》第5版(DSM - 5)中被视为一种行为成瘾,与酒精使用障碍(AUD)具有核心特征,但关于IGD与AUD共病的临床意义的研究极少。本研究的目的是调查IGD、AUD及其共病状态的临床精神病理学和网络游戏使用模式。

方法

参与者(n = 1819)完成了一项基于网络的横断面调查。调查问卷包括社会人口统计学数据、根据DSM - 5标准的IGD量表、用于AUD的韩国版酒精使用障碍识别测试、用于冲动性的迪克曼冲动性量表(DII)简版、用于自我控制的简短自我控制量表(BSCS)、症状自评量表90项修订版(SCL - 90 - R)的抑郁和焦虑子量表、行为抑制系统/行为激活系统量表以及网络游戏使用模式。

结果

共病组比仅患有IGD或AUD的组具有更严重的临床特征,如冲动性、自我控制受损和情绪症状。特别是共病组的抑郁量表得分(26.0)显著高于仅患有IGD的组(13.0)和仅患有AUD的组(16.0)。此外,共病组在网络游戏上的花费是仅患有IGD组的两倍(所有p <.05)。

结论与意义

本研究结果表明,IGD与AUD共病表现出更严重的精神病理学损害,且共病者在游戏上的花费比仅患有IGD或AUD的人更多。这些特殊特征可能成为临床环境中可行的治疗靶点。(《美国成瘾杂志》2017年;26:326 - 334)

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