Swedish Red Cross University College, Huddinge, Sweden.
J Pediatr Nurs. 2021 Nov-Dec;61:260-268. doi: 10.1016/j.pedn.2021.07.015. Epub 2021 Jul 29.
To develop the storyboard of IACTA further, based on the child''s perspective, by testing and evaluating both re-designed and newly designed scenes.
A participatory design was used involving preschool children (n = 18) aged three to five who tested and evaluated evolving prototypes of the IACTA application. Think aloud and Active intervention were used to elicit verbal responses from the children. Additionally, observational protocols were used to capture, in a structured way, the children's interaction with the app.
By testing evolving prototypes, the children confirmed previous developments and challenged the newly added scenes of the app. By their interaction, important information regarding the children's ways of navigating the storyboard was obtained. Ways of becoming immersed in the storyboard and the eagerness of dealing with each scene provided information regarding likeability.
Overall, this article presents a participatory design process in which preschool aged children were involved in testing and evaluating prototypes of the re-designed IACTA app. In the process, the children provided their perspective on the design and content and eventually, based on their feedback, IACTA was proven to be an age-appropriate tool.
Children are frequent visitors to healthcare services. Lack of knowledge might trigger fear and anxiety, whereas information provides understanding. Interactive, mobile solutions enable children to receive information within paediatric healthcare contexts. The IACTA application intends to provide children a situated understanding that facilitates their participation in healthcare situations.
从儿童的角度出发,进一步开发 IACTA 的故事板,通过测试和评估重新设计和新设计的场景。
采用参与式设计,涉及 3 至 5 岁的学龄前儿童(n=18),他们测试和评估 IACTA 应用程序的不断发展的原型。使用出声思维和主动干预来从儿童那里引出口头反应。此外,还使用观察协议以结构化的方式捕获儿童与应用程序的交互。
通过测试不断发展的原型,孩子们证实了之前的开发,并对应用程序新添加的场景提出了挑战。通过他们的互动,获得了有关儿童在故事板中导航方式的重要信息。沉浸在故事板中的方式和处理每个场景的渴望提供了有关喜好的信息。
总体而言,本文介绍了一种参与式设计过程,其中学龄前儿童参与了重新设计的 IACTA 应用程序原型的测试和评估。在此过程中,孩子们提供了他们对设计和内容的看法,最终,根据他们的反馈,证明 IACTA 是适合年龄的工具。
儿童是医疗保健服务的常客。缺乏知识可能会引发恐惧和焦虑,而信息则提供理解。互动式移动解决方案使儿童能够在儿科医疗保健环境中接收信息。IACTA 应用程序旨在为儿童提供情境理解,从而促进他们参与医疗保健情况。