Suppr超能文献

多感官对虚幻自我运动(动感)的影响:视觉、听觉和触觉线索的作用。

Multisensory Effects on Illusory Self-Motion (Vection): the Role of Visual, Auditory, and Tactile Cues.

作者信息

Murovec Brandy, Spaniol Julia, Campos Jennifer L, Keshavarz Behrang

机构信息

KITE, Toronto Rehabilitation Institute-University Health Network, Toronto, ON M5G 2A2, Canada.

Department of Psychology, Ryerson University, Toronto, ON M5B 2K3, Canada.

出版信息

Multisens Res. 2021 Aug 11:1-22. doi: 10.1163/22134808-bja10058.

Abstract

A critical component to many immersive experiences in virtual reality (VR) is vection, defined as the illusion of self-motion. Traditionally, vection has been described as a visual phenomenon, but more recent research suggests that vection can be influenced by a variety of senses. The goal of the present study was to investigate the role of multisensory cues on vection by manipulating the availability of visual, auditory, and tactile stimuli in a VR setting. To achieve this, 24 adults (Mage = 25.04) were presented with a rotating stimulus aimed to induce circular vection. All participants completed trials that included a single sensory cue, a combination of two cues, or all three cues presented together. The size of the field of view (FOV) was manipulated across four levels (no-visuals, small, medium, full). Participants rated vection intensity and duration verbally after each trial. Results showed that all three sensory cues induced vection when presented in isolation, with visual cues eliciting the highest intensity and longest duration. The presence of auditory and tactile cues further increased vection intensity and duration compared to conditions where these cues were not presented. These findings support the idea that vection can be induced via multiple types of sensory inputs and can be intensified when multiple sensory inputs are combined.

摘要

虚拟现实(VR)中许多沉浸式体验的一个关键组成部分是动景运动,它被定义为自我运动的错觉。传统上,动景运动被描述为一种视觉现象,但最近的研究表明,动景运动可能会受到多种感官的影响。本研究的目的是通过在VR环境中操纵视觉、听觉和触觉刺激的可用性,来探究多感官线索在动景运动中的作用。为了实现这一目标,24名成年人(平均年龄=25.04岁)被呈现一个旨在诱发圆周动景运动的旋转刺激。所有参与者都完成了包括单一感官线索、两种线索组合或三种线索同时呈现的试验。视野(FOV)的大小在四个水平上进行了操纵(无视觉、小、中、全)。每次试验后,参与者通过口头方式对动景运动的强度和持续时间进行评分。结果表明,所有三种感官线索单独呈现时都会诱发动景运动,其中视觉线索引发的强度最高、持续时间最长。与未呈现这些线索的条件相比,听觉和触觉线索的存在进一步增加了动景运动的强度和持续时间。这些发现支持了这样一种观点,即动景运动可以通过多种类型的感官输入诱发,并且当多种感官输入结合时可以增强。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验