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年轻人和老年人中的个体因素与动感:性别、场依存性、个性和视觉注意力如何(或不如何)影响虚幻的自我运动。

Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion.

作者信息

Murovec Brandy, Spaniol Julia, Keshavarz Behrang

机构信息

Toronto Metropolitan University, Toronto, Canada; KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, Canada.

Toronto Metropolitan University, Toronto, Canada.

出版信息

Iperception. 2024 Aug 12;15(4):20416695241270302. doi: 10.1177/20416695241270302. eCollection 2024 Jul-Aug.

DOI:10.1177/20416695241270302
PMID:39139549
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11320702/
Abstract

An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g., increasing speed) or the experimental context (e.g., framing of the study instructions). However, the role of individual differences (e.g., age, biological sex) in vection susceptibility has received little attention. The objective of the current study was to investigate the influence of individual-difference factors on vection perception in younger and older adults. Forty-six younger adults ( = 25.1) and 39 older adults ( = 72.4) completed assessments of personality traits, field dependence, and visual attention prior to observing a moving visual stimulus aimed at inducing circular vection. Vection was measured using self-reports of onset latency, duration, and intensity. Results indicated that, in both age groups, females experienced longer-lasting vection compared to males. Additionally, the level of field dependence was related to vection intensity and duration in males but not in females. Variability in vection intensity was best explained by a mixture of biological, perceptual, cognitive, and personality variables. Taken together, these findings suggest that individual factors are important for understanding differences in vection susceptibility.

摘要

虚拟现实沉浸式体验的一个重要方面是自我运动错觉,即视动错觉。迄今为止,许多文献都探讨了通过操纵视觉刺激(如提高速度)或实验环境(如研究说明的框架)来最大化视动错觉的策略。然而,个体差异(如年龄、生物性别)对视动错觉易感性的作用却很少受到关注。本研究的目的是调查个体差异因素对年轻人和老年人视动知觉的影响。46名年轻人(平均年龄 = 25.1岁)和39名老年人(平均年龄 = 72.4岁)在观察旨在诱发圆周视动错觉的移动视觉刺激之前,完成了人格特质、场依存性和视觉注意力的评估。视动错觉通过自我报告的起始潜伏期、持续时间和强度来测量。结果表明,在两个年龄组中,女性的视动错觉持续时间比男性更长。此外,场依存性水平与男性的视动错觉强度和持续时间有关,而与女性无关。视动错觉强度的变异性最好由生物、知觉、认知和人格变量的混合来解释。综上所述,这些发现表明个体因素对于理解视动错觉易感性的差异很重要。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/640d/11320702/cccc359e43cf/10.1177_20416695241270302-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/640d/11320702/bd851e3dead2/10.1177_20416695241270302-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/640d/11320702/cccc359e43cf/10.1177_20416695241270302-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/640d/11320702/bd851e3dead2/10.1177_20416695241270302-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/640d/11320702/cccc359e43cf/10.1177_20416695241270302-fig2.jpg

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本文引用的文献

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Multisens Res. 2023 Oct 27;36(8):827-864. doi: 10.1163/22134808-bja10112.
2
Measuring vection: a review and critical evaluation of different methods for quantifying illusory self-motion.测量运动错觉:量化虚幻运动的不同方法的综述和批判性评估。
Behav Res Methods. 2024 Mar;56(3):2292-2310. doi: 10.3758/s13428-023-02148-8. Epub 2023 Jun 27.
3
Age and gender differences in narcissism: A comprehensive study across eight measures and over 250,000 participants.
年龄和性别差异中的自恋:八项测量和超过 25 万名参与者的综合研究。
J Pers Soc Psychol. 2023 Jun;124(6):1277-1298. doi: 10.1037/pspp0000463.
4
A virtual reality study investigating the train illusion.一项关于研究火车错觉的虚拟现实研究。
R Soc Open Sci. 2023 Apr 12;10(4):221622. doi: 10.1098/rsos.221622. eCollection 2023 Apr.
5
Enhanced vection in older adults: Evidence for age-related effects in multisensory vection experiences.老年人增强的运动错觉:多感官运动错觉体验中与年龄相关影响的证据。
Perception. 2022 Aug 9;51(10):3010066221113770. doi: 10.1177/03010066221113770.
6
Motion sickness: current concepts and management.运动病:当前的概念和管理。
Curr Opin Neurol. 2022 Feb 1;35(1):107-112. doi: 10.1097/WCO.0000000000001018.
7
Multisensory Effects on Illusory Self-Motion (Vection): the Role of Visual, Auditory, and Tactile Cues.多感官对虚幻自我运动(动感)的影响:视觉、听觉和触觉线索的作用。
Multisens Res. 2021 Aug 11:1-22. doi: 10.1163/22134808-bja10058.
8
Virtual Reality Is Sexist: But It Does Not Have to Be.虚拟现实存在性别歧视:但并非必然如此。
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9
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Atten Percept Psychophys. 2021 May;83(4):1804-1817. doi: 10.3758/s13414-020-02228-3. Epub 2021 Jan 6.
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PLoS One. 2020 Oct 23;15(10):e0241087. doi: 10.1371/journal.pone.0241087. eCollection 2020.