Department of Neurosurgery, University of Arizona, Tucson, Arizona, USA.
Department of Otolaryngology - Head and Neck Surgery, University of Arizona, Tucson, Arizona, USA.
World Neurosurg. 2022 May;161:e8-e17. doi: 10.1016/j.wneu.2021.08.002. Epub 2021 Aug 9.
BACKGROUND: Augmented reality (AR), virtual reality (VR), and mixed reality (MR) are emerging technologies that are starting to be translated into clinical practice. Limited data are available regarding these tools in use during live surgery of the spine. Our objective was to systematically collect, analyze, and interpret the existing data regarding AR, VR, and MR use in spine surgery on living people. METHODS: A systematic review was conducted using the PRISMA (preferred reporting items for systematic reviews and meta-analyses) guidelines. The PubMed, PubMed Central, Cochrane Reviews, and Embase databases were searched. Combinations and variations of the phrases "augmented reality," "virtual reality," and spine surgery using both "AND" and "OR" configurations were used to find relevant studies. The references of the included reports from the systematic review were also screened for possible inclusion as a part of a manual review. The included studies were full-text publications written in English that had included any spine surgery on live persons with the use of VR or AR. RESULTS: A total of 1566 unique reports were found, and 15 full-text publications met the criteria for the present study. The total number of patients from all studies was 241, with a weighted average age of 50.37 years. Surgical procedures using AR, VR, and/or MR were diverse and spanned from simple discectomy to intradural spinal tumor resection. All patients experienced improvement in their symptoms present at clinical presentation. The highest complication rate reported in the studies was 6.1% and was for suboptimal pedicle screw placement. No complications led to clinical sequelae. CONCLUSIONS: The systematically collected, analyzed, and interpreted data of existing peer-reviewed full-text articles showed favorable metrics regarding surgical efficacy, pedicle screw target accuracy, radiation exposure, clinical outcomes, and disability and pain for patients with spinal pathology treated with the help of AR, VR, and/or MR.
背景:增强现实(AR)、虚拟现实(VR)和混合现实(MR)是新兴技术,正逐渐应用于临床实践。目前关于这些工具在脊柱活体手术中应用的数据有限。我们的目的是系统地收集、分析和解释现有关于 AR、VR 和 MR 在脊柱手术中应用于活体的相关数据。
方法:采用 PRISMA(系统评价和荟萃分析的首选报告项目)指南进行系统评价。检索 PubMed、PubMed Central、Cochrane 评价和 Embase 数据库。使用“AND”和“OR”组合以及“增强现实”和“虚拟现实”短语的各种变体来搜索相关研究。从系统评价中纳入报告的参考文献也进行了筛选,以作为手动审查的一部分进行可能的纳入。纳入的研究是全文发表的英文文献,包括使用 VR 或 AR 对活体进行的任何脊柱手术。
结果:共发现 1566 份独特的报告,15 篇全文文献符合本研究的标准。所有研究的患者总数为 241 例,加权平均年龄为 50.37 岁。使用 AR、VR 和/或 MR 的手术程序多种多样,从简单的椎间盘切除术到硬膜内脊髓肿瘤切除术。所有患者的临床症状均有改善。研究中报告的最高并发症发生率为 6.1%,为椎弓根螺钉定位不佳。没有并发症导致临床后遗症。
结论:系统收集、分析和解释现有同行评议全文文章的数据显示,在脊柱病理患者的治疗中,使用 AR、VR 和/或 MR 具有良好的手术疗效、椎弓根螺钉靶准确性、辐射暴露、临床结果以及残疾和疼痛指标。
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